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I've been playing for quite some time now, just beat Dossboss the other day right before a phone upgrade and I had to restart since there's no way to transfer data on IOS. So started back a new character today, am working on Vulpus at the moment. Anyway, I am running SPD build again, but capping my LUK early as to allocate my damage and speed more efficiently, and then reintroducing LUK back in when the character can defeat Dossboss. Here's the thing though, I'm looking to cap my LUK at 10,000 once I reach max level, but I often see others recommend leaving it much lower, more towards the 5,000-1,000 range as they claim the points are wasted, and that's what doesn't make sense to me. LUK as most know gives money value bonuses, and increases the treasure appearance rate, BUT it also influences your hit rate (accuracy) and even more importantly, your critical hit chance. So from a purely glass canon/SPD build point of view as well as practical efficiency wouldn't it make sense to have LUK reach a higher total point allocation as opposed to using it as a treasure stat? If anyone has any light (and maybe some math) on the situation please feel free, I'd also love to know how often people running LUK builds are critting as well as their accuracy.
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- 9 years ago
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