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Here we go again... Combat test snapshot 8b
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Here's combat test snapshot version 8b!

Mostly balance changes this time, I think we're getting somewhere.

Features that have made a return:

  • Returned eating interruption for getting hit (by players or mobs), also applies to drinking
  • Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows"

Balance changes:

  • Weapon enchantments are now included in the base damage when calculating crits and potion effects
  • Strength I/II now adds 20%/ 40% (was 3/ 6 damage)
  • Instantenous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects
  • Healing potions now heal 6 points per level (was 4)
  • Cleaving now adds 2/ 3/ 4 points of damage (was 1/ 2/ 3)
  • Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks)
  • Potions can now be drunk faster (20 ticks, was 32 ticks)

Bug fixes:

  • Fixed shield protection arcs... again!
  • Improved server-side attack range calculations, should hopefully mean fewer "false misses" but still needs more work

And as always, thank you all for your comments and feedback.

Also, here is an Excel sheet I've been using to check damage values. It should be compatible with most other spreadsheet applications: https://launcher.mojang.com/experiments/combat/ed4ac6cf06a6828888f24b58416542dacf6e9960/Minecraft Damage Calculations (v2).xlsx

Please playtest the snapshots and share videos!

Previous post here: https://www.reddit.com/r/Minecraft/comments/i9kdfh/combat_test_snapshot_version_7c/

Installation instructions:

Finding the Minecraft application folder:

  • Windows: Press Win R and type %appdata%.minecraft and press Ok
  • Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter ~/Library/Application Support/minecraft
  • Linux: ~/.minecraft or /home/<your username>/.minecraft/

Once you have the launcher set up you can download the server files from there as well.

FEEDBACK SITE

In addition to replying here on reddit, you can head over to the feedback site to discuss specific topics here: https://aka.ms/JavaCombatSnap

Cheers!

Update: Version 8c

Updated file: https://launcher.mojang.com/experiments/combat/ea08f7eb1f96cdc82464e27c0f95d23965083cfb/1_16_combat-6.zip

This is a smaller tweak to allow for some additional shield testing. This is not the final test, but I will take a pause with updates for a while now, unless something dramatic happens.

Changes:

  • Fixed knockback calculations for shields
  • Disabled crouch-shielding while jumping
  • Shields with banners are now much stronger than normal shields (10 absorption instead of 5, and better knockback resistance). This is not the intended design, just the quickest way of testing different kinds of shields without adding new items.

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