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PSA About Updating Command Blocks To 1.11 Via MCEdit
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To map makers and command blockers!

When updating your commands to 1.11 using MCEdit, there is something you should be aware of. Due to the change in the tile entity names, command blocks are now internally referred to with an id name "minecraft:command_block" instead of the old "Control". This change means that many of your old MCEdit filters may have broken. A quick way to fix this is to edit the filter and replace any mention of "Control" with "minecraft:command_block".

Additionally, updating to 1.11 doesn't immediately update every command block in your world. You must be physically present in the chunk with the commands to update its id name. Therefor, when you run a 1.11 filter, it may not fix all your command blocks if it relies on the id name, as some commands may be old and some may have updated.

I made a quick filter that converts all command block id names to 1.11, simply select the commands you want to update and run: http://www.mediafire.com/file/fwt250i5c1rxjr6/ConvertCommandBlocksTo1.11.py

Make sure you run this BEFORE running any 1.11 filters.

Additionally, I updated a find and replace filter just in case. It both converts the id name as well as finds and replaces, just in case you forgot to update the command blocks: http://www.mediafire.com/file/j7n4rj53fsdqbt2/findandreplace1.11.py

Don't forget to update your entity names! There are filters out there that can update them such as MrGarretto's filter https://mrgarretto.com/filter/?id=entityconverter (Note that this filter has had reported issues and the reasons are not clear).

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8 years ago