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13
Harpoon seems a little too good
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I feel like it's fine in concept, but it needs an actual reload time. As it is, it feels like you basically can't escape if a harpoon is chasing you.

Edit: my main concern is the harpoon reloading so quickly on a miss. you can change props to avoid a hit and the harpoon is almost reloaded by the time you finish the swap nullifying the advantage made by the swap.

And of course the double harpoon build that keeps you permenantly locked down while a third player does damage.

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Posted
2 years ago