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I'd like to start a brainstorming session. There are a number of different parallel projects that can happen at the same time and I want to give a few ideas about what's possible and get a few ideas about what's wanted. A lot of these stem from wanting to proceduralize existing static assets. They're mini-projects for one or two or a few people that can be accomplished in parallel. Use whatever language and frameworks you want. If you need any help with the API just let me know and we can work it out.
Generate a starfield and skybox procedurally. The starfield can be a list of objects, maybe something like {"position":{"x":234.325, "y":2462.3, "z":635.32}, "temperature": 6443, "brightness":13, "size":2342534.23} and the skybox can be a series of six images (for the box) {"top":"http://domain/path/to/top.jpg", "bottom":"http://domain/path/to/bottom.jpg", ...} Go wild an generate these images using blender from the commandline, or povray or what have you.
Fork https://github.com/rSimulate/terrainReferenceEngine or create your own clone that implements the same API. Return a procedurally generated image instead of a static asset. Keep simulating in the background and serve up a fresh texture when requested.
Fork https://github.com/rSimulate/bodiesReferenceEngine or create your own clone that implementes the same API. Randomly generate a solar system of bodies and simulate their movements using Kepler's laws, or go full Newtownian. Serve up fresh position and velocity data when requested.
Give me your ideas and I'll find a way to put them into the project.
Thanks!
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- 11 years ago
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