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Exciting progress has been made on a global scale hexworld. The next step will probably be to move away from a static texture representing the worlds surface and move towards a procedurally generated environment. This got me thinking about what types of processes are relevant on a global scale. To this end i seeded a couple of pages on the Github wiki with various timescales. These can be found under the game concept section of the home wiki page.
I have tentatively called these - Geospatial and Geotemporal Layers respectively.
Take a look at some of the items i listed under each and provide additional input or discuss here.
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- 11 years ago
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