Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

3
Spatial and Temporal scales in the game
Post Body

Exciting progress has been made on a global scale hexworld. The next step will probably be to move away from a static texture representing the worlds surface and move towards a procedurally generated environment. This got me thinking about what types of processes are relevant on a global scale. To this end i seeded a couple of pages on the Github wiki with various timescales. These can be found under the game concept section of the home wiki page.

I have tentatively called these - Geospatial and Geotemporal Layers respectively.

Take a look at some of the items i listed under each and provide additional input or discuss here.

Author
User Disabled
Account Strength
0%
Disabled 6 months ago
Account Age
13 years
Verified Email
Yes
Verified Flair
No
Total Karma
2,473
Link Karma
349
Comment Karma
2,124
Profile updated: 18 hours ago
Posts updated: 7 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
11 years ago