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Like put the character name and combat level number in the top menu to feel proud of all your work leveling combat stats and make screenshots look cooler for showing off your character. Then make it feel rewarding when getting a combat level raised with like tiered Heroes Chests. Like 1-10 Bronze Chest, 11-19 Iron Chest, 20-29 Steel Chest or something likewise. Give stuff like food, potions, mastery token, crafting mats and rare chance of a piece of equipment. As a developer little things like that are what gives player endorphins to keep them going booya while leveling stuff that is otherwise a grind. When you have to level each item to 99 and each skill to 99 on top, you lose a lot of that "rewarding feeling" leveling each one.
I meant for when taking screenshots and showing off something it shows your character and level in the top..I know where to find it..
And yeah, dungeons are fun and finding a specific item I agree.
I was speaking in the form of you're grinding mobs and you hit a couple levels and its like BOOM NEW COMBAT LEVEL HAVE A CHEST.
Not sure why you're being a wet blanket about suggesting getting some bling..
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I am also doing dungeons and everything else. But at least in Runescape combat level felt significant and on Melvor it doesn't feel like it's needed so would like to see a little bit more spotlight on it and feel rewarding to see level. First time I reached 100 on Runescape I felt like a boss but seems useless here.... not saying to replace dungeon chests with only combat level chests...
Would be fun to get some random potions, food, and misc items each time hit a new combat level. Like how often do you go out of your way to craft some of the potions, but would totally use if some were thrown at you for free?
Like step 1 of being a game developer is finding ways for your players to feel like getting endorphins while grinding. I'm saying as another layer make combat level significant. I don't understand why you are so militant on it.