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Any way to deform a piece of geo to look like wood?
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Hi so at the moment I'm modeling some old planks of wood that are supposed to be worn down and chipped along the sides (something like: https://static.turbosquid.com/Preview/2015/02/27__06_46_10/OldWoodLog3dmodel01.jpg00b507b4-ccae-447d-9634-0ff58fe01705Original.jpg) So far I've just been adding a few edge loops along the sides and moving verts manually but it's taking waaayyyyy to long so I'm wondering if there's a way to deform it quickly while giving it the same look. Thanks!

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4 years ago