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Okay, so I'm debating starting a new playthrough, as I haven't done a full one in quite some time. But there's always this section where it seems you have so many missions and the story gets a bit muddled if you get involved too much (at least to me) so I'm seeing what everyone else does.
On Eos, you learn about the vault activating on Aya, so okay we eventually end up getting there and you get told you can't access Aya without the Moshae since she's the only one who knows where it is. Now you have to prove yourself on Havarl by rescuing the scientists, and/or meeting the Resistance on Voeld.
Havarl you learn about the Turians being there, on top of the vault being there, and on Voeld you meet the Resistance and save the Angara (don't remember all the specifics) and learn of the vault there. If you call Evfra without going to Voeld he tells you that the Moshae has been located there, but if you do the trust mission on Voeld too you literally leave the planet to turn around and come back after the holocall with Evfra. After rescuing her and being back on Aya you learn the vaults are connected to Meridian and that it's your best chance to turn everything on.
Why ever bother going to Havarl and Voelds' vaults? Before rescuing the Moshae doesn't make sense because you're looking to go to Aya and Ryder acts like he's never been in another vault besides Eos, and afterwards doesn't make sense because why go turn on those vaults if you've already activated Meridian to fix everything?
So I guess just wondering how much do you guys do on Havarl and Voeld, do you do both of Evfra's "trust gaining" missions or just one or the other? Do you go locate the Turians and start that storyline? Just seems that Ryder gets pulled in a bunch of directions and the story makes it seem like everything is super urgent, just trying to headcanon things. Or maybe I'm just overthinking it, but that section of the game just always bogged me down and I struggled to find a good flow.
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