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A small critique on doom raids
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I want to first express my excitement and appreciation for doom raids as its new content and that is always welcome, however one concern I have and that Iā€™ve heard from fellow alliance mates is that now we are quickly running out of modes to have any freedom in team creation. What I mean by this is all teams are cookie cutter thereā€™s your war teams (Emmarauders, OG X-men, Asguardians etc) Raid teams (symbiotes, AX-men) and thereā€™s little opportunity or benefit to Theory craft or be original. In fact doing so often will come with a disadvantage by losing key buffs or attributes that make the toons function optimally.

This ā€œHero Collectorā€ game is quickly becoming a ā€œteam collector gameā€ and at least for me this takes away from the experience. Part of the reason I play games like this is to find cool ability combinations or team up characters that wouldnā€™t normally be together in other medias. Im not against having teams that excel at certain things but Ultimus raids were the last bastion of theory crafting and with doom raids having trait restrictions that will soon be gone. A quick look at other game modes will show what Im talking about.

Arena- very few toons you can use and stay viable Blitz-if you want to maximize points the cookie cutter teams are your best options Raids-soon to be completely trait restricted War-most options are cookie cutter (BO X-men IH etc) PVP- if you have time and patience for anything beyond trait restricted objectives bless your soul

In summation im not against the new content but what modes are we left with now to experiment and build these teams in the way we want, that is something you have preached yourself before Scopely and was a main point behind ISO. I do enjoy the game this is just my critique on what I think is a growing issue in the game.

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4 years ago