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Hello fellow Malazan-fans. I've always wanted to play a tabletop role-playing game set in the Malazan World (or more realistically, be the game master and run the campaign for my friends). However, I don't like GURPS, the gaming system that Erikson and Esslemont eventually used. I've only ever seen one conversion for Dungeons & Dragons 5th Edition, but I personally don't like to play D&D conversions. That's why I settled on Genesys RPG, a universal, setting-agnostic game that can be used for a wide variety of games. I enjoy a little bit of crunch, so I decided to make a bunch of custom rules to represent the people and the magic of the Malazan World in Genesys.
The setting rules are laid out in a simple document - I haven't gotten around to formatting it in the proper Genesys style, and I don't think I will. However, the current version is mostly complete and fully playable, and should be readable just fine.
There are no spoilers for any characters or plotlines, but there are implicit spoilers about the setting and the world, so I don't recommend reading this if you're relatively new to Malazan. If you're several books in, there shouldn't be many spoilers left, but if you want to be completely sure you will not be spoiled at all, you should wait until finishing the Crippled God.
There are of course many unique powers and abilities from the Malazan World that have not yet been represented with a talent. If you have any suggestions for any things I should add, please let me know.
Finally, I should say that I am not very experienced with the Genesys RPG system. As such, my understanding of the game's systems may be less than ideal. Everything should be relatively balanced, though especially Tier 5 talents and elder races such as Tiste Andii and Thelomen characters are not the most balanced. I have tried to strike a balance between accuracy and playability. Please let me know what you think!
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