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G'day everyone!
I'm new to Magic and i've finally begun brewing my first ever deck for FNM. My deck's strategy is to utilise the new energy mechanic to dominate a board through creating tokens or buffing creatures to absurd numbers. The deck achieves this through fine-tuned synergy with the module trio. That said, whilst i think i have amassed the right cards, i'm struggling to get the best number of each card and which cards need to be preferenced over others or just outright cut entirely. Getting to 60 cards is proving a challenge..
Brewer's notes:
The deck is RU colours so i can play [[Saheeli Rai]] and [[Whirler Virtuoso]], i'd rather it be avoided because i like the way it feels, but if you also feel i could further benefit from using another colour, feel free to suggest it in addition to your RU specific ideas.
The deck isn't trying to shoot directly for the infamous thopter infinite, i really like the idea but i acknowledge it's foolish for the deck to be a one trick pony, thus my deck is designed to be capable of the combo but still allow it to happen naturally.
If possible, i'd prefer the deck be restricted to just the KLD block.
The cards in the mainboard and maybeboard are the cards i think have potential, i also own playsets of everything (minus Saheeli as i think only one is enough) so don't feel afraid to increase copies!
Thanks in advance!
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- 8 years ago
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