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Hi all,
This is a really fun deck that I threw together that I loooove playing on the play q. It's not competitive at all - it will melt to rogues, and Extinction Event will destroy your entire board. Nevertheless, it's super fun to jank around with, and when it pops off it feels great. It's really tough for control decks to beat, and can give a fair run to aggro with it's incidental lifegain.
The main idea is to survive until T5/6 when you can hopefully resolve Offspring's Revenge or Gyruda. These cards are the fuel for the deck. Don't be afraid to discard Gyruda using Fissure Wizard or Cathartic Reunion to ensure you hit a land drop - missing land drops in this deck feels real bad, you want to be surviving and building your mana base. The mana base feels pretty nice with access to two types of pathway. You want to try to aim towards having more RB mana; often you'll be trying to cast Kroxa from the graveyard.
Some fun combos:
T4 Broodmoth>T5 Kroxa, it will sac and proc the discard/damage effect twice, often getting rid of their finishers while you have chumps on the board
Use Charming Prince to bounce Gyruda, but also remove flying counters from Broodmoth resurrected creatures or give pseudo-vigilance
Use Charming Prince to bounce Kroxa after attacking, esp w/ Broodmoth in play
Use Winota to bring out multiple Charming Princes to bounce or gain life as well as bring board pressure on the opponent
Deck
4 Offspring's Revenge (IKO) 198
2 Plains (IKO) 260
4 Swamp (IKO) 268
1 Temple of Triumph (M21) 256
3 Tymaret Calls the Dead (THB) 118
3 Aphemia, the Cacophony (THB) 84
4 Gyruda, Doom of Depths (IKO) 221
4 Fissure Wizard (ZNR) 140
2 Kroxa, Titan of Death's Hunger (THB) 221
1 Basri's Lieutenant (M21) 9
2 Luminous Broodmoth (IKO) 21
4 Charming Prince (ELD) 8
2 Massacre Wurm (M21) 114
2 Mire Triton (THB) 105
1 Winota, Joiner of Forces (IKO) 216
2 Cathartic Reunion (IKO) 110
1 Solemn Simulacrum (M21) 239
4 Brightclimb Pathway (ZNR) 259
1 Savai Triome (IKO) 253
4 Needleverge Pathway (ZNR) 263
1 Temple of Silence (M21) 255
1 Temple of Malice (THB) 247
3 Mountain (IKO) 271
3 Fabled Passage (ELD) 244
1 Shatterskull Smashing (ZNR) 161
Some critiques/what it lacks:
2CMC: 3 Aphemia feels kinda bad sometimes - it's legendary, though it can exile copies of itself, sometimes you're missing targets, but you need enough playable 2 drops to make this deck work. You're never really sad to see Mire Triton, so maybe bumping 1 up there would be good. Fissure Wizard is a crappy card, but it serves a needed function here. We could go an Alpine Houndmaster route to lean into Winota, but that honestly just seems boring, if efficient.
4CMC: I'm not sure if Solemn Simulacrum or Basri's Lt is correct, but there are not enough payoffs for multiple Winota. There are many, many options here, but most of them feel underwhelming.
6CMC: We really could use another high CMC 6 or 8 payoff, especially a human brought out by Winota. Harmonious Archon is an interesting idea, and I've used it in the past. Inspiring Commander could also be an option. But neither have the impact that you really want.
Go try it out, it's fun!
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