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Nocturne, the Eternal Nightmare (Custom Rework)
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Nocturne, the Eternal Nightmare

Passive: Eternal Nightmare

Each enemy Champion has a Nightmare meter, only visible to Nocturne and his teammates. The meter starts filling up if Nocturne is in Ult range and unseen; or if Nocturne is attacking the respective enemy Champion.After the meter fills up, the enemy gains a Nightmare Mark: The next time Nocturne deals damage to a marked enemy, the Mark is consumed and they are feared for 1.5/1.75/2.0 seconds ( 10second cooldown). His abilities that consume the Mark have additional effects. Basic attacks reduce Nightmare Mark's cooldown by 1 second.

Q - Duskbringer

Iconic ability that stays the same.

Consuming the Nightmare Mark with this ability grants you a Spell Shield for 4 seconds, blocking the next enemy ability damage and effects.

W - Umbra Strike

Nocturne's next basic attack has enchanced damage and deals it's damage in a circle instead. It heals Nocturne based on the number of enemies hit (similar to old passive, now an AA-reset).

Consuming the Nightmare Mark with this ability grants you Attack Speed for 3 seconds.

E - Shroud of Darkness

Nocturne instantly summons a Shroud in a 5000 radius zone. Nocturne is invisible while inside the shroud to enemies outside of it (like a brush that can't be warded). Enemies hit by the Shroud instantly become nearsighted for 3 seconds and are applied a Nightmare Mark instantly (This is exactly like the Ult - gives them a fake feeling of you using Ult).

Enemies initialy hit by the Shroud with a Nightmare Mark already applied start leaving behind a trail (like q trail so you can catch them).

R - Paranoia

Iconic ult that stays the same. Only now it instantly applies Nightmare Mark to all enemies in range.

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2 years ago