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PÅhaku - The Mothership [CCC JUN2020 Entry]
Description
Primary Class: Specialist
Secondary Class: Battlemage
Lane Design Intent: Middle Lane
Damage Rating: 1/3
Toughness Rating: 2/3
Control Rating: 3/3
Mobility Rating: 2/3
Utility Rating: 2/3
Summary: They are visitors from a distant, dying world in search of that resource most precious to all life: water. Cultures the world over have reacted to their arrival, with mixed feelings. Notably, Demacia wishes to destroy them, Noxus wishes to steal their power, and Piltover wishes to pick them apart as lab specimens.
Appearance:
The Ship: The mothership is triangular, with the sides rounded out slightly. Each point on the triangle is color coded, either green, blue, or red. The green corner is overlayed with a hologram of a circle, laying flat just above the surface of the mothership. The blue corner is overlayed with a hologram of a triangle, laying as the green circle does and rotating slowly. The red corner is overlayed with a hologram of a pentagon, laying as the other two and rotating slowly in the opposite direction as the triangle. The underside of the mothership emits regular pulses of blue-white glowing energy, keeping the ship aloft. In the center of the ship, there is a spherical control station manned by a number of Gnutes, based on the champion level in-game. (Starts at 2, increases by 1 every 3 levels to max of 7 Gnutes at level 12.) This central control chamber is filled with water.
The Gnutes: They are small, amphibious humanoid aliens. Their skin is a mottled blue-grey, with patches along their arms, legs, and sides of bright sky blue. They wear simple, seamless suits that are dark grey, accented with green. They have eyes similar to a gecko, with no visible sclera, large green-brown irises, and vertically narrow pupils. In place of hair, they have gill-like tendrils, similar to a axolotl. Their hands and feet are webbed, and their tail has a tadpole-like fin.
Lore
On a distant planet, an arid wind blows dust by as a small gathering murmurs quietly in an alien language. They are in suits designed to retain moisture against their body, and the suits are working at max capacity. An argument breaks out, and two groups separate. One group walks toward a lone, triangular ship, while the other descends into a nearby opening in the sandy ground.
After a few moments, the ship rises slowly into the air, before a hum builds in volume. Just as the hum reaches an intensity to shake the sand like a drumskin, the ship zips away into the sky, kicking dirt and dust into the air. The cave entrance is closed, and sealed.
After many months of travel throughout a harsh and barren cosmos, hope is found in the steady blinking of a blue light. Excitement fills the aquatic command chamber as they approach a planet with the sought-after twinkle of water-filled oceans. They scan the terrain, and find it filled with people of all shapes and sizes. They choose a seemingly uninhabited island in an archipelago.
Unfortunately the island was inhabited, by violent individuals armed with combustion-fired projectile launchers and sharpened blades. They attacked the ship at first, the figures inside confused by this reaction. They had done nothing to these natives. They simply zipped away, moving to another, nearby archipelago.
The inhabitants of these islands were far more friendly, with a cautious curiosity. The interplanetary visitors descended from their craft, speaking their strange tongue. The islanders, confused but eager to be of assistance, began arduously probing for basic understandings of what the foreign words referred to. Soon, the water was identified and bowls of the most fresh water the beings had ever seen. They stared in awe at it before opening their suits, dumping the now fetid water and pouring the clean water over themselves.
Their desperate journey was over. They had found water, enough to keep themselves alive, and happy. The natives began calling them Gnutes, due to their resemblance to native aquatic creatures with similar moisture needs. They learn they are in a location known as Ionia, on a planet known as Runeterra.
Stats
Stat | Value |
---|---|
Health | 480 ( 52) |
Health Regen | 6 ( 0.75) |
Mana | 500 ( 65) |
Mana Regen | 8 ( 0.4) |
Armor | 30 ( 3) |
Magic Resist | 30 ( 0.75) |
Attack Damage | 50 ( 3.2) |
Attack Range | N/A (see passive) |
Attack Speed | 0.167 ( 0%; see passive) |
Movement Speed | N/A (see passive) |
Abilities
Passives: Mothership - PÅhaku starts floating over the fountain, unable to move. The ship cannot buy a trinket. Instead, in it's place, is a Ship Translocator. This can target an allied turret, an allied inhibitor, the allied nexus, the allied fountain, or any destroyed turret. Different effects are available depending on the type of structure targeted. Translocation places PÅhaku 300 units behind the structure in question.
PÅhaku cannot recall to the fountain, but the Scout Pod can.
The Ship Translocator requires a channel of 4 seconds to move to a new location. If PÅhaku takes damage during the channel, it is canceled, and the Ship Translocator is placed on cooldown. (Cooldown: 120/90/60/30 seconds)
PÅhaku cannot make basic attacks unless under the Assault Directive.
Additionally, you start with 1 level in your Ultimate at level 1, and are still able to spend a skill point in your Q, W, or E.
Item Materializer - Whenever an enemy minion is killed by a turret under the effects of PÅhaku, or by an allied minion that has been Oversurged or Omnisurged, the enemy minion drops Raw Matter.
Raw Matter can be picked up by the Scout Pod. If the Scout Pod returns to the Mothership without being destroyed, that Raw Matter can be used to create items without returning to the fountain to access the shop.
1 unit of Raw Matter has a value of 7 gold.
Translocate: Allied Turret - PÅhaku grants the turret 30% of his total AD, increasing by 10% every 3rd level, to a total of 100% at level 18. The turret additionally gains 100% of PÅhaku's attack speed and armor.
Additionally, minions killed by the turret grant the gold to PÅhaku.
While Translocated to an Allied Turret, PÅhaku uses the Offensive Directive, changing their abilities to Q1, W1, and E1.
Translocate: Allied Inhibitor - PÅhaku grants the inhibitor 100% of its armor. Additionally, PÅhaku increases the Health, Armor, and Magic Resistance of all minions in that inhibitor's lane by 10%, plus and additional 10% at levels 6, 11, and 16.
While Translocated to an Allied Inhibitor, PÅhaku uses the Defensive Directive, changing their abilities to Q2, W2, and E2.
Translocate: Allied Nexus or Fountain- PÅhaku grants the nexus 100% of its armor. Every 4 seconds spent Translocated to the Nexus, the Nexus gains a [PÅhaku's Level 10% PÅhaku's Total Health] shield, adding to other shields gained this way until 5 layers are created.
While Translocated to the Allied Nexus, PÅhaku uses the Emergency Directive, changing their abilities to Q1, W2, and E1.
Translocate: Destroyed Turret - PÅhaku focuses it's energies into a ray that builds in power the longer it fires. Every time a basic attack is fired, a pulse is sent down the beam, increasing it's width and damage. This bonus can stack up to 6 times. The beam deals (15% total AD) per stack every 0.25 seconds, or when a pulse increases the beam power.
When at 6 stacks, the beam additionally deals 1% (1% per 75 AD) current health damage.
While Translocated to destroyed structures, PÅhaku uses the Assault Directive, changing their abilities to Q2, W1, and E2.
Q1: Blue: Oversurge - PÅhaku activates the Blue power-core, surging the power into a targeted allied minion. That minion gains increased AD for the duration. At the end of the duration, or when the minion dies, it explodes, releasing that energy to deal magic damage to all nearby enemies. Enemies killed by the Oversurged minion grant gold to PÅhaku.
Target Range | 1500 |
---|---|
Minion AD Boost | 10/20/30/40/50% 1% per 20 AD |
AD Boost Duration | 8 seconds |
Detonation Radius | 250 |
Magic Damage | 80/100/120/140/160 (0.4 AD) |
Cost | 75 mana |
Cooldown | 10 seconds |
Q2: Blue: Omnisurge - PÅhaku activates the Blue power-core, surging the power into a targeted allied minion wave. Those minions gain increased defensive capability, increasing their Armor, Magic Resistance, and applying a shield. Every 1.5 seconds, an arc of blue energy surges between the targeted minions, jumping to nearby enemy champions and dealing magic damage. Enemies killed by the Omnisurged minions grant gold to PÅhaku.
Champions take 50% reduced damage after the first for each Arc Radius they are within.
Target Range | 1500 |
---|---|
Minion Armor Boost | 10/15/20/25/30 10% Armor |
Minion Magic Resistance Boost | 10/20/30/40/50 10% Magic Resistance |
Shield Amount | 30/45/60/75/90 10% Total Health |
Shield Duration | 6 seconds |
Arc Radius | 200 |
Magic Damage | 40/50/60/70/80 (0.2 AD) |
Cost | 75 mana |
Cooldown | 10 seconds |
W1: Green: Subjugate - PÅhaku activates the Green power-core, marking a targeted enemy champion. The marked champion is taunted by nearby allied minions and turrets. Additionally, they are slowed for the duration.
Target Range | 750 |
---|---|
Effect Duration | 1.5/2/2.5/3/3.5 seconds |
Cost | 50 mana |
Cooldown | 12 seconds |
W2: Green: Integrate - PÅhaku activates the Green power-core, marking a targeted ally champion. The marked champion is granted a shield, and it's movement speed is increased for the duration.
Target Range | 750 |
---|---|
Shield Amount | 50/75/100/125/150 (10% Health) |
Movement Speed Boost | 20/30/40/50/60% |
Duration | 2 seconds |
Cost | 50 mana |
Cooldown | 12 seconds |
E1: Red: Rejuvenate - PÅhaku activates the Red power-core, placing a shield on target champion or turret. While shielded, the target heals for a portion of damage the shield takes. When the shield breaks, that healing is released in a burst, healing nearby allied minions and champions. Allied champions marked by Green: Integrate gain double the shield amount.
Target Range | 1500 |
---|---|
Shield Amount | 20/30/40/50/60 (5% Health) |
Shield Duration | 3 seconds |
Healing Amount | 60/70/80/90/100% damage taken |
Cost | 75 mana |
Cooldown | 12 seconds |
E2: Red: Desecrate - PÅhaku activates the Red power-core, scorching the ground in an area. Enemies in that area take physical damage and are Desecrated. Desecrated enemies move more slowly if they run away from PÅhaku, and take increased pre-mitigation magical damage if they move toward PÅhaku. Enemies champions marked by Green: Subjugate have the effects doubled.
Target Range | 1250 |
---|---|
Effect Area Radius | 300 |
Effect Area Duration | 4 seconds |
Slow Amount | 10/15/20/25/30% |
Magic Damage Increase | 5/10/15/20/25% |
Cost | 75 mana |
Cooldown | 12 seconds |
R: Scout Pod - PÅhaku releases a smaller ship, manned by a single Gnute, and goes into an inactive state. The Scout Pod can move around freely, using PÅhaku's stats as it's own. If the Scout Pod is destroyed, there is a delay before PÅhaku activates again, based on PÅhaku's death timer.
This ability can be reactivated by the Scout Pod to return to PÅhaku, travelling in a straight line and flying over obstructions.
While in the Scout Pod, the passive bonuses granted to a structure are halved, and the Mothership cannot make basic attacks.
The Scout Pod gains it's own set of Q, W, and E, listed below.
Scout Pod Q: Probe - Fire a probe in a line. If it hits a minion or champion, they are rooted and take physical damage. Collects Raw Matter.
Scout Pod W: Abduct - Lob a sphere of energy. Enemies hit are pulled closer to the Scout Pod and are slowed. Collects Raw Matter.
Scout Pod E: Convert - A portion of mana is converted to restore the Scout Pod's health.
This ability's cooldown doesn't start until the Scout Pod returns to PÅhaku when destroyed or when R2 is activated.
Scout Pod Movement Speed | 300/315/330/345 |
---|---|
Scout Pod Attack Range | 200/225/250/275 |
Destroyed Scout Pod Recovery Duration | 33% Death Timer Duration |
RQ Line Width | 75 |
RQ Line Length | 750 |
RQ Physical Damage | 25/40/65/80/95 (0.3 AD) |
RQ Root Duration | 1 second |
RQ Cost | 25 mana |
RQ Cooldown | 6 seconds |
RW Target Range | 750 |
RW Area Radius | 200 |
RW Pull Distance | 50% distance between target and PÅhaku |
RW Slow Amount | 10/15/20/25/30% |
RW Slow Duration | 1.5 seconds |
RW Cost | 50 mana |
RW Cooldown | 15 seconds |
RE Health Gained | 40/60/80/100/120 (5% Total Health) |
RE Cost | 75 mana |
RE Cooldown | 20 seconds |
R2 Return Speed | 350/450/550/650 |
R1 Cost | 100 mana |
R2 Cost | 75/50/25/0 mana |
R1 Cooldown | 120/110/100/90 seconds |
R2 Cooldown | 0 seconds |
Change-log
1.0: posted to subreddit.
1.1: Improved specificity of Ship Translocator, Alterations to Item Materializer (thanks to /u/ItzKhang), Updated language regarding the Scout Pod and Mothership.
Subreddit
Post Details
- Posted
- 4 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/LoLChampCon...