This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Base Movement Speed changed from 335 to 345
Base Mana changed from 400.12 to 467.31
Base Mana Regen changed from 6 to 5.4
Base Armor changed from 20.88 to 21.88
Passive Drain: When Fiddlesticks fears an enemy, he gains 20-230 55% AP as health back over 3 seconds
Passive Terrify: When Fiddlesticks successfully lands 2 abilities on the same target, they become feared for 0.5 - 1.5 seconds (1/7/14)
Q Crow Caller:
Range - 950
Mana Cost - 65 at all ranks
Cooldown: 4 at all ranks
Fiddlesticks calls down a crow every 20/17/14/11/8 seconds to follow him, storing up to 6 crows. When activated, he sends out a crow that deals 45/65/85/105/125 85% AP to all targets they pass through. Each consecutive crow within 5 seconds deals 15% less damage to champions (Minimum 35%).
W Dread/Scarecrow:
Range - 250
Mana Cost - 75 at all ranks
(P)Dread - Standing still or channeling grants Fiddlesticks 25/30/35/40/45 bonus movement speed that lasts for 1.5 seconds once he starts moving. Being immobilized will not trigger Dread, and will reset the timer. When Dread is ready, Fiddlesticks stops all movement and stands perfectly still.
(A)Scarecrow - Fiddlesticks creates and stores other scarecrows over 60/50/40/30/20 seconds. He can keep up to 3 scarecrows with him. When Fiddlesticks places a scarecrow on the ground they can hold one basic ability which they will cast on the first enemy target to come across them. The scarecrows lasts 15 seconds (doubled in bushes).
E Dark Wind (UNCHANGED)
NEW: Dark Wind can bounce from Fiddlesticks' scarecrows to enemy targets
R Crowstorm:
Damage changed from 125/225/325 45% AP to 100/200/300 40% AP. Damage tick changed from every second to every 0.5 seconds.
My goal with the changes was to add more counterplay around his fear while making him a safer pick because he's not standing still. I realize not having a drain may hurt his initial clear which is why i thought about lowering his Q cooldown or putting it on a charge system as well. But I wanted to know general thoughts beforehand.
EDIT: Went through with the Q changes, standardized MR.
Subreddit
Post Details
- Posted
- 7 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/LoLChampCon...