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Varus Rework for Contest
Valmar and Kai
Role: Marksman/ Artillery Mage - Bot/ Mid
Background
Appearance:
The fused bodies of two hunters, Valmar weirds the Darkin Bow while Kai hangs from his side wielding a purifying crossbow.
Lore:
When the two hunters uncovered Varus, they would be warped and twisted by it, but they would not go down without a fight. While Valmar wields Varus to take revenge on those who hunted the pair, Kai stays by his lover's side to help keep hold of his humanity.
Abilities
P The Master Archers
Mana Cost | Cooldowns (if any)
Flavor description
Valmar has a fixed basic attack speed of 1.00 but only 200 base attack range.
Between basic attacks and ability casts, Valmar continuously gains attack range, up to a maximum of 500 Bonus range. Total attack speed instead increase the rate at which he gains range (100* attack speed per second).
After using his Q, W or Auto attacking, Valmar's range resets.
For 1 second after reaching his maximum range, Valmar’s next basic attack will be a perfect shot dealing percent max health magic damage and applying 1 stack of blight to enemy champions for 6s (stacking up to 3 times).
Hitting a blighted champion with an ability causes Kai to follow up with his crossbow that deals combined physical and magical damage. Kai fires one bolt for each Blight stack consumed at a rate equal to Valmar's total attack speed.
| Ability Type | Ability Type Description |
| Perfect Shot % Max Health Magic Damage | 3 to 5 0.02 Ap |
| Bolt Physical Damage | 0.5 tAD|
| Bolt Magical Damage | 0.3 AP|
Q Piercing Arrow
60/65/70/75/80 Mana | 12/11/10/9/8s Cooldown
Flavor description
Valmar fires an arrow in target direction, dealing physical damage to the targets it passes through.
The arrow loses 20% damage for each target it passes through without killing, but can deal perfect shot's bonus damage to all champions hit without applying blight.
This ability uses Valmar's basic attack range and bonus range and resets his attack range after being cast.
Kai fires bolts towards the first blighted champion hit that stop at the first enemy they hit.
| Ability Type | Ability Type Description |
| Physical damage | 1.1/1.2/1.3/1.4/1.5 tAD |
| Bonus Range | 100/200/300/400/500 |
W Hail of Arrows
80 Mana | 20/18/16/14/12s Cooldown
Flavor description
Valmar fires a hail of arrows at the target location, dealing physical damage to enemies in a medium area, knocking them down and grounding enemies hit.
This ability uses Valmar's basic attack range.
If a blighted champion is hit, Kai fires his bolts over head at them. Kai's bolts each land after a short delay and deal their damage in a small area half the radius of the initial cast.
| Ability Type | Ability Type Description |
| Physical Damage | 0.6 tAD 60/100/140/200/240 |
| Grounding Duration| 1.2/1.4/1.6/1.8/2s|
E Spotter's Spark
60 Mana | 14s Cooldown
Flavor description
Kai channels, charging up a cone of purifying flames that gets longer but thinner over the duration.
Enemies hit by the cone burn for 2s. While burning, they take magic damage over time, are revealed and suffer a slow that decays down to 10%. The damage and slow increase by up to 50% based on channel time.
The initial hit of this ability burns away blight stacks, each stack consumed on a target extends the duration of the burn by 0.5s. The extended duration only has a 10% slow.
This ability doesn't use or reset Valmar's attack range, and Valmar can attack and use his Q and W while Kai is using this ability.
After basic attacking a burning enemy, or hitting them with his Q or W, Valmar regains his attack range twice as quickly.
| Base Damage Per 0.5s | 10/20/30/40/50 0.1 Ap |
| Base Slow | 40/45/50/55/60 |
R Living Vengence
50 Mana | 3s Cooldown | Stores a charge every 40/35/30 s Or on takedown, up to 2 charges.
Flavor description
Passive: The Maximum Blight Stacks per champion increased.
Active: Valmar enhances his next Q, W or E cast to root enemies hit.
If the enhanced Q, W or E consume Blight stacks, Tendrils of coruption spread from the target (1 1 per 2 blight stack) seeking out the nearest enemy units, pioritising champions.
When the Tendrils connect they apply bound to the units effected, preventing bound units from getting too far away from each other.
| Max Blight stacks | 4/5/6 |
| Root Duration | 1/1.2/2s |
| Bound Spread Range | 300/400/500 Units |
| Bound Max Distance | 500 units |
| Bound Duration | 2/2.5/3s |
Playing As Valmar and Kai
I want Valmar and Kai to feel like archers the way Jhin feels like a sniper. Slow and deliberate but deadly with good aim.
Valmar and Kai are immobile but able to effectively deal with opponents from long range, using Valmar’s auto attacks to build up Blight on enemy champions before a well aimed Q or W lets Kai follow up with a flurry of quick but dodgeable bolts. Q provides high damage at range, while W has a combined knock down and grounding effect to keep more mobile enemies from closing in and setting them up for easier hits.
Similarly Kai’s flames provide a tool to slow enemies, or to clear minions that would otherwise lower Q damage as well as revealing enemies for the duration and increasing Valmar’s ability to follow up with auto attacks more quickly and slowing their escape.
Changelog
Passive Attack Range lowered from 300 - 800 to 200 - 700
Ultimate reworked
Subreddit
Post Details
- Posted
- 1 year ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/LoLChampCon...