Currently, the entire game is warped around Shadow Isles and Ionia. Both of these regions have had decks that have consistently stayed strong through each weekly meta and now it's beginning to cement. If you're playing a deck without either of these factions, chances are you aren't going to win very often.
Ionia and Shadow Isles kinda do everything...and better than the other factions.
Shadow isles has value, gas, aggro, the best removal tools, and late game domination. My hope is that Shadow Isles receives nerfs to their late game domination and some of their value like so:
Hecarim is changed to be a 6/4 body to feed into his overwhelm and make him easier to kill
Rhasa is changed to limit to creatures with 3 or less power. I enjoy his use to kill low power value targets like Ezreal and Heimerdinger etc, but the fact that he can kill any 2 creatures just because they are the only 2 creatures is just wrong.
Ledros is changed to remove the last breath entirely, and reduce the base stats of the card. Infinite value needs a drawback or a way to stop it, Purify is not valid counterplay.
Ionia on the other hand, does everything in a different way. It can buff, generate value, and is home to the mega cancer Elusive mechanic.
Elusive as a whole is a problem, either the cards with elusive need gutted, elusive as a mechanic needs reworked, or simply remove elusive from most of the cards. An entire game built around unit interaction (and thus have less removal) should not have elusive have such a massive pool to build from.
All the elusive units cover the weaknesses of a deck:
There are 6 units with 5 or less mana that have 3 toughness, unless you have black spear you aren't killing these guys favorably. They pump themselves, heal yourself, draw you more gas, can force opponents blocks, whatever you want. No elusive unit should have another keyword unless they are extremely poorly statted
Heres what im hoping, either the entire elusive cataogue loses their extra keywords (And have stats changed to be more offensive) or Elusive units cannot block anything but other Elusive units (To contrast Shadow from MTG). Elusive units should not be able to be an entire deck, and if you are playing something that cant be blocked they should not be strictly better than vanilla aggro.
What are you hoping to see in Tuesdays patch?
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