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Yesterday Vespa made an off-line event and they hint us with 3 of new hero: Sia with a harp, Acelica an angel with grandsword and shield combo, and Kreuz with.... i cant even describe that thing.
So if you be the game designer what are their role and what skillset will you make for them? Think about it now. .......Now that you have thought about yours, here's my version:
Sia (Archer) team buffer Bard
Now that we have some debuffer half-feline girl that shoots poisonous dart with her flute , she should have all of her skillset to have an array of buffs. Also we already have a magical dancer as a priest, so this one is a physical buffer bard.
1st skill: a channeling skill with 12 hit map-wide minor damage that occurs every 0,7 second. This also double as a minor defensive party buff that grants 70 dodge and 100 block both physical and magical. By using unique weapon effect this skill can double as a CC skills granting 0,1/0,3/0,5/0,7/1 second stun every hit according to awaken.
2st skill: a cone shaped attack with party-wide Attack buff, but with a twist! It add another damage 0,5 second after original damage (skills damage and autoattack) with 10% value. BUT damage type is the opposite of the original (meaning magical damage will have 10% physical damage echo and vice versa) this will combating immune enemy a bit and make not the hero unable to damage whatsoever. Another case is certain requirement like 350 physical damage to burst Protianus's Water Bubble, thus magical hero also can contribute to bursting the bubble on every attack just as other hero.
3rd skill are: a party wide average amount heal that increase attackspeed 200 CC resist
Because of buffer, she cannot have dispel (which a debuff) but she can have cleanse on one of her skill through perks. Also her skills should have average damage.
Acelica (Knight) a tanky female version of Arch
1st skill: damage 3 enemis and instead of knockback it will be a stun. It inflict a status (let's just say a Judgement Stigma). This stigma reduce enemy attack speed by 200. Everytime enemy with Stigma it receives additional damage from this skill.
2nd skill: deal damage to frontal enemy in a straight line just like Arch does, if enemy have Stigma status, it forced to autoattack Acelica 3 second and cannot use any skill.
3rd skill: Deal damage in range, enemy with Stigma takes 50% more PDmg for 5 second (arch is MDmg amp), while inflicted with stun (arch is silence). All allies immune to PDmg for 5 sec (Arch one is immune to MDmg).
Passive: Every 15 second it receives a minor amount of shield that absorbs damage (Arch one inflict mdmg every 15 second). This shield also applicable to all ally on starts of every battle and only gone when the shield amount is 0. (Arch version is damage upon death and shield) Still can be CC-ed while on shield unlike Arch's shield.
Kreuz (Mechanic) Mithra's big brother
Mithra maybe more reckless looking but he love doing it slow and steady, but on contrary his calmer big bro skillset is a high damage burst type. On long battle though, unfortunately his brother will excels him. This guy able to use a different bullet and change his damage type from magic to physical. Let's just say that thing he's wielding is a machine gun like that character in Trigun manga if anyone is remember.
On skillset he's pretty much all damage, with little CC
1st skill is a massive AOE burst, with perks it could be focused into an increased value of single target
2nd skill is a self attack buff but if you press it again after u use this skill for a few second it will change his damage type
3rd is a massive single target burst semi CC, with perks, this can be made into AoE with perks that have the same amount damage as pre-perks.
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