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I'm having fun with this game, and I do see people's complaints and concerns, but I'm still loving this game. That said, I have a couple ideas for weapons for Klowns to use, that I can see being put into the game perhaps in the future. These are just my ideas and opinions, but let me know what you think.
I'll start with Cotton Candy Guns, with the first one, I like to call the BCCG, Big Cotton Candy Gun. This should be a big gun that literally slows your Klown down by holding this thing, and it should take awhile to pull out, not to mention fire off. This should be a beast, but obviously real slow firing gun, I'd like to call the one shot wonder. It should take quite awhile to charge up and fire, like I know the Gigaray can take awhile to fire, and even the Laser, but this should really have a long charge shot that takes 5 seconds or so to fire. It also should have a big splash radius that if people are caught in, it'll really have a huge amount of cotton candy on them, but direct hits, or close to hit zone, instant cotton candy cocoon. It should overheat after each shot and the cool down should take a long time, meaning this is like a Canon, or possibly a rocket launcher.
Next Cotton Candy gun, I call it the Pew Pew, as this would be a gun that seems like it can be fired almost entirely nonstop, but it'll not do as much damage and overheating this thing would take roughly 10 to 15 seconds of nonstop firing, but cool down should be extremely fast, as in if it over heats, with a second or 2, you're back to firing. This is meant to almost always be fired if equipped and I can see Klowns running and firing all over the place practically nonstop.
Now for a couple Melee weapons, first one I think could be funny, Fishing Rod. It's as powerful as the Mallet, so not particularly strong, but it's secondary fire is casting the line out and pulling the opponents in, almost like the hypno lore, but this is a weapon. It won't do a lot of damage, and you have to aim in order to work it, but it's like have a lore at all times.
Next melee and last, Battering Ram. A big beastly but very slow weapon. The Klown holds a big solid beam like thing a and can swing it and hit a wide area, possibly take down multiple people at once, but very slow. Charge up should make the Klown gets ready, charge up their feet, then allow them to fly forward quickly a good amount of distance, but not too far, but have the Klown fall over and be stunned momentarily. If they hit someone, it's like hitting them with the invisible car, though this should be able to plow right through multiple people, but still stun the Klown for awhile after using its charge up.
These are just a couple ideas. Let me know what you think. Also if you have an idea, post it here as well...
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- 7 months ago
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