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How To Play Each Klown Type
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I figured I would give my advice to anyone who's interested in knowing how to play as each Klown Type and perhaps this might help in how you play the game if you're picked to play as a Klown.

Starting off, Ranger Type. This is the first Klown type and default Klown picked when first starting the game. They're an all round Klown capable of doing anything and everything, but not really good at anything. That's not to say they're bad, just all round, meaning they have lots they can do, but are best to play with other Klowns with. They're perfect for every role, whether to fight, scout, harvest cocoons, turn humans into cocoons, defend, and everything else. Default equipment is also all round as well, and the Hypno ability is default. You can mix and match this Klown in any way, and they won't be the best at anything but they can do everything. Best use for them is to play with other Klowns to get a better help at everything, whether another Klown lacks at something or just having extra help, these are the Klowns to help others.

Next, Tracker. These are the Klowns to fight humans with. They have good movement and can be looked at as all round themselves, though they lack a bit in strength. Still, it's best to give them powerful weapons, like the Shotgun Cotton Candy gun, and the Popcorn Bazooka. They are meant to hunt humans and take them down. If you're into combat, and I know a lot of people are, this is your Klown to fight with. The tracker dog is perfect for them and you just go where the arrow points to. Your job as this Klown, harass the humans as much as possible.

The next is Trapper, this is a good and fast moving Klown, but weak. Definitely good to have powerful weapons on this Klown to help fight humans, but should you? Really, this Klown is fast to help find and take down humans, but doesn't have a lot of health, so fighting is something best to do when other Klowns are around, unless you think you can dispose of the humans quick enough. Really, they're meant to explore the map and be scout's. They can fight, but they should surprise the humans rather then taking them head on. Wait for the humans to engage you, then surprise them. Harvesting isn't recommended with these Klowns, but finding things, whether it's cocoons or humans, this Klown is up to do that. I like setting one of these Klowns like a Tracker, but that's just me.

Tank Klowns, my personal favorite. Slow but a beast and powerful. Sure, these Klowns aren't meant to chase down humans, so forget about that. Instead, they can easily harvest cocoons that lay all over the place. Heck, you get an achievement by chucking a cocoon at a human, but their true strength is guarding. If you see something that the humans are going for, an escape or whatever, then sticking around the area is their specialty. Don't try to chase the humans, let them come to you, and definitely equip these Klowns with something that'll make the humans think twice about engaging you. They are slow, but it'll give the humans something to fear and think about if they have to confront them.

Lastly, Brawler. If you unlock this Klown, then you'll know how annoying they are, especially since you unlock the Bouncing Cotton Candy Gun. These Klowns are much like Trappers, but do have more strength, but not a lot more. Capable of having good movement themselves, their strength comes with that Cotton Candy Gun, and for good reason. Want to fight humans and harvest them? Pick this Klown. Sure, they don’t have a lot of health, but they pack a punch, no pun intended, but they are brawlers for a reason. These are the Klowns to harvest humans and turn them into cocoons rather than straight up killing them. Try to get the apocalypse to start early with these guys, because I've had several games where I've harvested 8 or more cocoons, and usually getting a good number of human kills in-between.

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5 months ago