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So I'm playing my first games of 3.0 soon for a tournament, so I'm trying to make a legal list with only what I currently have. I posted a list last week, but after going through the tome and rules a bit more carefully I have done some reworking, so here's the update. Again the main concern for this list isn't being super optimized but being legal and playable, but if anyone has suggestions for grand Strategy choices or changes like that let me know, my model count is kinda low so I can't do much to change that (I do have an alchemist as an alternative HQ choice though) so yeah, let me know what you think.
My one specific question though is for the Hold the Line strategy and my choice of Barak Nar, I will complete the strategy if I have any of my Endrin Riggers, Company, or Thunderers alive at the end right?
- Army Faction: Kharadron Overlords
- Subfaction: Barak-Nar
- Grand Strategy: Hold the Line
- Triumph: The Gaffer’s Motivation LEADERS Endrinmaster with Endrinharness (95)*
- General
- Command Traits: Champion of Progress
- Artefacts of Power: Aethercharged Rune BATTLELINE Arkanaut Company (100)*
- Volley Pistol Grundstok Thunderers (135)* Endrinriggers (120)*
- Grapnel Launcher and Gun Butt Endrinriggers (120)*
- Grapnel Launcher and Gun Butt BEHEMOTH Arkanaut Frigate (250)*
- Heavy Sky Cannon OTHER Grundstok Gunhauler (155)*
- Sky Cannon
- Great Endrinworks: Coalbeard’s Collapsible Compartments CORE BATTALIONS
- *Battle Regiment TOTAL POINTS: 975/1000
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