This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
One of my favorite things about keyforge is how unique of a game it is compared to other CCGs. Basing the game on amber, using multiple factions, and unique deck generation give the game room for things that just don't work when put in other games. House Cheating, Key cheating, Archiving, Capture/Steal/Destroying amber don't exist in other games, and things like legacies, mavericks, anomalies, evil twins are almost impossible to do outside of a unique deck game.
So I want to hear your ideas, whether it's specific cards, mechanics, houses, ways to make decks, anything that plays into the unique design space of Keyforge that you thought of that's off the wall!
Subreddit
Post Details
- Posted
- 3 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/KeyforgeGam...