Coming soon - Get a detailed view of why an account is flagged as spam!
view details
24
More suggestions!
Post Body

More Jetpack Joyride ideas!

Hello everyone! In my previous post, I showed some ideas that I'd like to see implemented into the game. Well, I'm back again, this time with more wacky ideas. Disclaimer, I'm not saying these are good or bad ideas. They are just plain old ideas. I put them out here to seek feedback from the developers and community.

S.A.M. Changes

The S.A.M. will still have three hit points, but they will be categorized as hull/chassis, armor, and shield. A missile hit will destroy the shield, but the shield will regenerate after deflecting X amount of missiles or surviving X amount of seconds after it is destroyed. A hit to S.A.M. while the shield is down will destroy the armor, which is non-reparable. A hit to the chassis destroys S.A.M. This system rewards skilled players and helps alleviate frustration assosciated with missile waves where it is nigh-impossible to block 100% of incoming missiles. We've all had that one great S.A.M. run abruptly ended because a huge wave of missiles at the top of the screen had that one stray in the middle.

Deflecting missiles fills up a 'Super-Meter' [name WIP]. Upon being filled, the deflector arm grows to the size on the screen and blocks 100% of incoming missiles for a short period of time. S.A.M. is a vehicle that can only be used once per day, yet its only advantage over other vehicles is the 2 extra hit points. Anything that makes the player feel more powerful while in S.A.M. is, in my opinion, so totally worth it. As a balance, the 'Super-Meter' can only be used once per run, and therefore once per day, regardless of how many missiles are deflected.

New Gadget Idea:

Flight Stabilizer

Description: Let the AI fly and carry Barry.

Function: Maintains a constant altitude for Barry. Pressing the top of the screen makes Barry ascend; pressing the bottom makes Barry descend. I feel like this should be able to be toggled on and off, but I'm not sure how to implement that without ruining the 'one-touch gameplay' of Jetpack Joyride; maybe a slider of some kind? I can't even think of a good use for this gadget; the idea just popped into my head and I thought 'I wonder what others think of this'. Let me know in the comments.

New Hazard Idea: Bombardier

Similar to how lasers appear independently from missiles and zappers, this new hazard would appear independently. A scientist appears in a vehicle in front of Barry and begins to lob bombs at him which travel in a parabolic arc, similar to how Barry travels in his Insta-Ball. The bombs' gravity can either be normal or inverted, depending on the color. The bombs can either be dropped, thrown overhand, or thrown underhand. This creates six combinations of bombs to dodge. Gravity should be color-coded. Blue bombs should fall down and red bombs should fall up. I picked blue and red because of the magnet man skin.

Miscellaneous:

Remove missions to avoid collecting coins for a certain distance. Nobody likes missing out on money, especially when you get 80% of the distance down and then you accidentally pick up a few coins.

Can we get the gravity suit to be affected by the gravity belt? It is, in my opinion, the weakest vehicle in the game because it actually reduces player mobility. Falling upwards is not as fast as simply ascending with a jetpack. The only real advantage is a free ride of a few hundred meters. The whole point of the gravity belt is to fall faster and the whole point of the gravity suit is to manipulate gravity. Am I crazy? This makes sense to me. Also, since it is just a suit, we should be able to high-five scientists.

I enjoy playing the game with my right hand, but this is disadvantageous because of the obstacles being rendered on the right side of the screen. Could we get an option that allows Barry to run right-to-left instead of left-to-right? I don't know anything about game development, but I feel like mirroring the display should be pretty easy.

Show holiday and S.A.M. reward items in the shop screen, even if they can't be purchased with coins. Clicking on them will simply reveal acquisition method (Holiday, S.A.M. reward, or discontinued/exclusive). For the completionists among us, this will help us know what we are missing and when we can get it. This feature should be toggled with a setting, e.g. 'Show missing items in inventory screen'.

Include an option for 'No Coin' games. It'd be nice to play a game with no coins so as to make going for distance records easier. Without having coins, there is zero chance of making a slightly riskier maneuver just for a bit of money.

Author
Account Strength
100%
Account Age
9 years
Verified Email
Yes
Verified Flair
No
Total Karma
16,241
Link Karma
10,507
Comment Karma
4,902
Profile updated: 4 days ago
Posts updated: 1 month ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
4 years ago