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Do you feel that "unlikely options" happens to you more than 25% of the times?
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First things first, hello you there my dear reader! Hope you're having a good day.

Now, I know that mathematically the odds are exactly 25%... but I wanted to go a little bit more deep than that.

I would like to know how much "likely" do you feel the unlikely option is by Asking the Oracle. Do you feel that the unlikely options happens more or less frequently than expected?

A little bit of context here. This is for a GM-less campaign I run with my playgroup and I've been one of the two on and off GM of other games (we branch out a lot), but I was the one pitching the idea and being the facilitator for this system with my group because I run it already few times by myself in the past.

I've set up a more whimsical setting for this game (idk, kinda Ghibli-esque inspired), but we quickly discovered that if we went full-on "make your own strange/dreamy shit", the world felt very very un-immersive and not enough grounded. Now we use Ask the Oracle move pretty liberally when we feel we could inject some of the strangeness during play, to get surprised, but I've yet to fine tune the odds of it.

We often pick between two set options, especially to discover details in the world: "Logical" (always set as likely) and "Thematical" (always set as unlikely). We tend to roll the move when it's required to add elements in the world, and when the result is logical we fill in details in the world according to how we've already built it (behind a door, you'll find... ask the oracle move ... a neat and tidy room), but if the result is thematical the consequence is liberally inspired by the overall themes of the scene/session (behind a dorr you'll find... ask the oracle move ... a long corridor that goes down, with walls and ceiling looking like you were in a massive, pulsating intestine). This is to attempt to strike a balance of unknown and known in the setting, as intended.

Now, for the world to feel grounded I would like logical things to be the majority of consequences whenever we decide to bring up this move, but I fear that "unlikely" options may be perceived by me and the other players as... too unlikely? I don't know if you understand what I mean, but I hope to get useful feedback!

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3 years ago