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Me and a friend have been working on a dungeon crawler for 3 months. Were both in Toronto Canada and i had preplanned a dungeon crawler before meeting him, he had gone through 8 months of making game systems as practice, and after chatting for a month we decided we had similar interests and wanted to make a game together. I had a demo made but both my D drive died and i lost the demo, and now with unitys...shitshow we are making it in unreal engine 5. We are not making an "Unreal engine tier game", just a dungeon crawler that happens to be in UE5. Anyway progress is consistent enough but i'm looking to bring in 1-2 additional members.
Anyway, onto the game. It's a turn based RPG with 4 characters in the active battle party. During battle you can swap an active party member for one not in battle, and you lose if all 4 active members are dead. The game uses ATB bars (Although it is not realtime, it pauses on a characters turn) and skill trees that can be respec'd at any time.
To reduce the amount of graphics required, Characters and enemys are not models or pixelart but simple images. Other aspects of the games design kept the volume of requires graphics in mind as well for reducing required assets, and the game has a central town so that making many towns doesnt slow down development. Enemys get a generic dark blob outside of battle for the same reason, but in battle they all have sprites.
Characters each have a variety of spells from elements Phys/Mag fire water wind earth light dark. (i may swap earth with lightning or something, not sure) and 3 equipment slots (may be changed to 4) and selectable classes. Leveling up gives skill points, rather then battles giving SP because its easier to design with a small team.
Plenty of games are general adventures, and we won't be able to compete with the torrent of endless rpgs already out. Intsead the target audience is on players that enjoy boss fights. there will be many multi phase battles, and their meant to be extremely engaging compared to other rpgs. A large number of optional bosses will exist throughout the game, and it's meant to feel like if you get stuck on a boss to go fight a different one and come back later.
If anyone is interesting in joining a turn based RPG my discord is Dawnbomb and lets chat :) were looking for anyone (coders, designers, artists, musicians, etc)
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