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New Bugs my buddy and I have found so far on the new patch!
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Hello everyone,

With the new patch live, my friend and I decided to play a couple of rounds, and found a few fairly detrimental but also pretty funny bugs within the game which I thought I should mention. Hadn't seen any posts with these bugs yet, so I decided to make my own. Without further ado, let's talk bugs:

Bug 1: The Drunken Scottfield

This bug is fairly simple. I found when jumping off a ledge while ads'ed with a scottfield swift, that the aim sway became incredibly increased, leading to the player swaying like a shitfaced drunk until the ads was cancelled. The Scottfield Swift and the Caldwell Conversion Pistol are the only weapons I have tested this on so far, and it only occurred on the Swift. This requires more testing which I will definitely do later tonight.

Bug 2: The Beyblade

I would call this bug, hesitantly, harmless. I found that while opening my map, if my character was turning left, they would begin to spin until the map was closed and a mouse input was given to change direction. I also found that the velocity of the spin was determined by how fast the player was turning prior to opening the map. I would like to note this ONLY happened while turning left, and only occurred while, best I could tell, a weapon was out (i.e. this cannot be done while in dark sight). I have yet to find any additional effects to this bug aside from spinning exceptionally fast, but it is worth noting.

Bug 3: Break the Bank

ever name for this bug is really all I have on it. My friend took a full loadout into the game, and after equipping said loadout, had a leftover 2900 Hunt Dollars. When he came out of the game, he had a total of 100. I have yet to find a cause or repeatable action for this one, nor do I know what loadout he was running.

That's all I've found so far! I wanted to bring it to the attention of the community, as specifically the scottfield one felt like it could cost hunters their lives. The others seemed worthy of including, as bugs are bugs. I'm curious to see what else all of you have found so far. I would like to state that I don't condone the usage or abuse of any of the above mentioned bugs, but I thought that the developers should be made aware.

Edit: Another minor bug

The loadout screen used to show only weapons that could fit in your remaining slot (ex. if you already have a 2 slot weapon equipped, it would only show you 2 and 1 slot weapons, and if you had a 3 slot weapon, it would only show 1 slot weapons) and it now shows all of your weapons regardless of the slot you select.

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2 years ago