Currently, the solution for dates that appears to be the most agreed upon is to translate turns to years, and while this is a valid approach, I think there's a better way to display times. The turn system would work very well for wars and events, but it would make the time and technology aspect incredibly incongruous. For example, the ancient era, which is ~60 turns in the BR, represents almost 3000 years of real life history and technological progression. Placing that in a 60-year period would feel incredibly strange. Here is my proposition:
Use the in-game years for eras and discovery of technology
Use the turn duration of short-term events as their length
- That means a 35 turn war would be 35 years long, with room for modification if necessary
Short-term events would be placed on the timeline based on the turn when the most definitive event occurred.
- For example, if a city was captured on the 6th turn of the war, then that event would be in the year of that turn, and the beginning of the war would be 6 years before that time.
- Longer wars and events, especially those that span large times, areas, or have multiple captures, could be split into multiple conflicts for history purposes.
- Events that happened over multiple turns, such as the Austin Massacre, could be compressed to happening within months of each other, for the sake of historical accuracy.
For some wars, we could give a time range. In real World History, we only know the general decades or even centuries when some conflicts occurred
Basically, we would leave the in-game years intact, and move around wars and events so that they made sense historically, rather than lining up perfectly game-wise.
TL;DR - use in-game years, and shrink wars to a year length similar to their turn length, placed on the timeline around when the biggest part even happened.
What do you all think? Please comment if you have any thoughts, especially changes.
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- 9 years ago
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