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Sword Play
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Hello this may in fact be considered off topic, but I couldn't think of who better to ask.

I'm creating a ttrpg and one of the big focuses is tactical weapon play within the combat system. To do this, I have the players being able to adopt stances.

So far, I have a few inspired by many things. An example is that Judgement Stance is based off of wrath guard and Fool's Stance is based off of fools guard.

What are some examples of intricate sword techniques, stances, etc that people who enjoy HEMA would like to see inside of games like this?

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1 month ago