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What is preventing larger scale games?
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What are the technical limitations preventing there being 100, 200, 500 players per team? MMOs can have thousands of players on a server, what is stopping that in a game like HLL?
Is it servers, Internet, engine, or the average PC people have that limit games with more players?
Bonus Q: How far away are we from beating these limitations and seeing amounts of players nearing the levels of real battles?
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