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Hatsu based on programming
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So for a villain in my dnd Iā€™m trying to make a manipulation hatsu that controls any object through the commands written on a piece of paper stuck to it. You donā€™t need to know the details but I decided to make it so that a condition is the character needa to word the instructions essentially like a program. The villain has made a construct that he manipulates to find people below a certain wealth, take their souls, and deposit it to a phylactery. It repeats this each day. (Villain has a database that shows the wealth of a villager and the corresponding villager in a different column. I was hoping some programmers could give me some advice? Hereā€™s what Iā€™ve written so far: I mainly word it as SQL to work with how the machine interacts with the database itself and I think Iā€™ve got it right-ish, but Iā€™m not sure what to put/what language to use for the actual process of the machine moving up to villagers. (at the start of each day) SQL UPDATE villagers SET status = Soul_to_be_taken WHERE wealth < 1 gold

(Another language idk if sql would still work or not) (Construct goes up to 10 villagers, takes their souls, returns to where the phylactery is and deposits the souls. If it helps, it takes souls by having had an artificer infuse it with 10 charges of the ā€œtrap the soulā€ into it. Ideally the program would have it activate it on the villagers. Also, it would hopefully find its way towards said villagers current location.)

(Runs once construct returns to phylactery) SQL DELETE FROM villagers WHERE status = soul_to_be_taken

Also let me know if the middle part would be too long and if Iā€™d be better off just making up commands to make it shorter

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1 year ago