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Emitted switch
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Emitter: switch
- Can switch places with object's I've touched including living things
- Can also have the objects touched switch places with each other
- All object's switching places maintain the momentum of the object they traded places with
- If object is damaged too much the Mark disappears Conditions are a maximum of 20 object's at any given moment and becomes unable to switch places with anything after one hour unless given expressed permission from another Nen user or touched again
The closer In size the object's are the less nen is required to switch the places any objects with massive damage received after the Mark was applied have the Mark removed
Particularly useful with thrown objects just imagine throwing a ball up in the air and waiting for it to fall back down so you can have it switch places with your opponent hitting them with a ko punch as they fall into your fist
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- 5 years ago
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