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Heavenly Rift!
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Name: Heavenly Rift!

Type: Conjuration

Description: With this Hatsu, the user can create a nen dimension that they can use to trap opponents within it. While inside the dimension, the opponent's movements are slowed down, and the user is able to teleport them to different locations within the dimension. Additionally, any attack made by the opponent within the dimension is reflected back to them in the form of a powerful slash with the same amount of force that the opponent intended to attack the user with. The dimension will have two exits that will act as portals and send anyone who walks through them back to their last location before being teleported to the Nen dimension. These doors will constantly shift around in the Nen dimension every 3 seconds, making it difficult for the opponent to escape. The user is always aware of where the doors will appear before they actually do, making it easy for them to exit.

The Space is round and resembles a large palace room with cloud ☁️ floors (actual clouds), similar to heaven itself. The dimension is about the size of a baseball field being 10 meters in radius. The walls are concrete with wallpaper akin to clear blue skies with a bright yellow sun that looks far off in distance.

Conditions:

  1. The user must have a clear mental image of the dimension and strong focus before starting activation.

  2. The user must make physical contact with the opponent in order to activate the ability. Once done, the Target and user are teleported to the Heavenly Rift.

  3. The user must be able to concentrate and maintain focus in order to create and maintain the dimension.

  4. The user must have a clear understanding of the physical and Nen-based properties of the dimension, including the rules and limitations that govern it.

Limitations:

  1. The dimension can only be maintained for a limited duration before it automatically teleports the target and user back. The duration of the dimension is determined by the user's level of mastery in Conjuration.

  2. The user cannot attack opponents directly while inside the dimension. Instead, they must rely on the opponent's attacks to trigger the reflection ability. If they break this rule, they are no exception, the attack will be reflected.

  3. The opponent can escape the dimension if they are able to find and enter one of the two exits. However, the exits will constantly shift around the dimension every one to two seconds, making it difficult for the opponent to locate them.

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Posted
1 year ago