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I tried to play GD once and had trouble getting into it. I have heard such great things about it and after the big update recently decided to give it another go while I wait for LE 1.0 launch. However, I find the character creation/class selection process very confusing. Usually, that stuff is front loaded so you can sort of determine your path ahead of time. Usually my character name and gender selection is determined by class/race choices so it's a bit confounding for me to have to make a generic "character" with no class and then later select a class and then even later select a mastery.
All that said is there some good way to see what these class choices are all about in game prior to selecting them? I have briefly checked some charts that show the choices but I have no idea how these classes would play (which is why I think I lost interest the first time because I wasn't liking what I ended up with).
Anyone have suggestions/tips for a noob on how to select a class not knowing anything about the game, it's classes and especially not knowing how a mastery selection later might change my first choice?
Pick whatever class or skills look coolest to you. any 2 class combos can produce multiple endgame viable builds. respeccing is easy and it's impossible to screw up a build beyond saving. there's no time limit on how long you can play a char, so if you get tired of one, you can make another char and come back to the first one later.
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> I don't know what looks cool because I don't know the difference between a sorcerer or a spellbreaker or a spellbinder or a pyromancer etc..
You don't need to know the difference. Pick what sounds neat to you right now, this second, and just go with it.
Once you put points into a mastery, and close the skilltree window out, you are locked into that mastery for good. anything within the class, you can change.