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You teach a lesson (which was also pointless and unreasonable but okay) earlier on for first upgrade to get your next citizenship upgrade before changing the church level. Then the player does the thing you taught them, and nope, it's "TROLOLOL gottem, no faith for you for the next year and a half while you chase around 15 different unrelated questlines you couldn't even unlock if you knew about this before hand and which leapfrog days of the week in the most annoying engineered patterns possible. Screw you player for thinking ahead and trying to avoid grind, what were you thinking"
Last straw, the quests in his game utterly spoil it.
Remove all day of week restrictions entirely, have everyone everywhere every day, and it might become reasonably tolerable to do quests without wanting to fork myself in the eye, or stand next to my bed swinging my sword for 10 minutes just to be able to sleep through useless days (which is what I eventually started resorting to... yeah...)
Also cultist perk needs to be in the first 20% of the game not the last 5-10%
Totally unrelated, but half my inventory being full of a dozen slightly differently cut shapes of wood that i need to have on me at all times to build anything, could also use some major improvement. Nearly identical items should collapse into one slot (various powders, various wood types, etc.). Same huge problem in minecraft etc., at least they have shulker boxes though.
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