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Opening scenario Deadly difficulty strategies
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Gloomhaven veteran here returning with the digital version. I decided against my better judgement to attempt to beat the game on deadly difficulty. So far, it’s been more than rough. The bandits in room 1 often have enough move to close with me on turn 1, meaning hanging back until late as I would usually do is not nearly as effective.

For context, my party is currently Spell Weaver and Scoundrel. I previously attempted to play the Brute just to see if I could and… nope we got a scoundrel now. So far, I have managed one time to get the second door open with all bad guys on the first two rooms dead, but my Spellweaver exhausted that same round.

It seems nearly impossible to take out the first room without burning loss cards on the Spellweaver every round, and the Scoundrel is using an invisibility cloak to sneak up to the archer in the back of the second room, using the bottom of single out to actually deal any real damage, leaving the Spellweaver to kite 2 guards with no ability to push or consistently raise elements.

Seems like I can’t get a better duo other than maybe Scoundrel and Mind Thief?

As for items, I just have the starting 30 for each, so I went with Eagle-Eye Goggles on the Spellweaver and Invisibility cloak Stamina pot on Scoundrel.

Comments

Spellweaver and Scoundrel is a horrible 2 player party imo. No real disabling status effect abilities, no way to manipulate terrain to delay the enemy reaching you, not enough damage to kill quickly enough on deadly, virtually no ability to soak up damage... Plus the Scoundrel requires an ally to be adjacent to an enemy for some of her best attacks, and that should never be the Spellweaver

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Posted
3 months ago