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I bought a "used" copy of GH yesterday. It was technically all new in box still (unpunched / unwrapped), but the outer box was open and quite abused. The contents were all fine though. I've played all of JotL, and little bits of GH/FH with a friend. I'm going to start a GH campaign after I finish painting the starting 6 classes.
However, I'm wondering if there are things I should change on some of the starting (and eventually locked) classes. For instance, everyone agrees Tinkerer is underpowered, and Eclipse, Note, and Three Spears are overpowered (or at least certain mechanics are that can be easily abused).
Is there a guide of how to rebalance some of these classes to make them more enjoyable to play? For instance, my friend brought Tinkerer over into FH and added some enhancement stickers to their starting deck to make it more usable.
Also, are there any larger images to use for painting purposes? I assume they exist somewhere out in the ether, but I don't know where to find them. I'm looking for something similar to the art on the back of the player mat, but that shows the whole character and not just the upper torso. Effectively, is there a higher resolution image that shows the front art, but at the size of the back art?
Honestly I think that Spellweaver sucks. It makes me sad because I love mages but when I compare the cards between all the classes, Spellweaver is low-key ass. Aside from her level 9 fire card of course
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- 9 months ago
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