I've been given the green light to start working on a gaming club at my college!
So for background -- the reason I ask here is because I'm setting it up at a women's college and feel like I'd reach a more relevant audience here. This college is in an area with several other schools, and we have a sharing system -- basically, we can visit each other's classes and clubs, but they namely serve the school they exist in. There have been two recent attempts here that I know of at video game clubs: one at another small college never got off the ground; the other did but died fast due to a plethora of issues. (There's a dev club nearby I guess but no clubs dedicated to wholly gaming as a hobby.) Basically, we have no model in our area to start off from.
I've gotten a head start so this doesn't end up being more trouble than it's worth come the start of the year. Right now our Facebook group has 40 members (including incoming freshmen!), I already have three other enthusiastic officers, and I'm setting up a constitution and some bylaws. I might be able to get my hands on a ready-to-be-reborn office PC with the frame, motherboard, and hard drive (but no OS), and I've suggested a WiiU for future purposes because of Nintendo's popularity.
The main goal of this club is to serve those with interest in video games. At the same time, I feel like it would also be great to expose students to a broader spectrum of gaming topics, given topics like esports and more hardcore games might be intimidating or out of reach to a lot of our target audience.
So stuff we definitely want to do is:
- Play-throughs (a friend and I have been advocating for a group play-through of Life is Strange)
- Diversity & representation in gaming discussions
- Esports streams & discussion, including maybe some introduction to the games
- Gaming nights, because our college is dull as hell even on weekends
- Tournaments, including maybe showcase matches from local schools' pro players
While I sit here twiddling my fingers waiting to hear back from the financial committee so I know what exactly we have room for, and since it's early on and there's still a LOT of room for flexibility, I've decided to do a bit of research. Our main problem is that process of waiting, because I can't figure out a direction for this club until more information comes in, but we should at least know what kinds of things work for clubs historically.
So here I am, asking for advice and experience you've had with gaming clubs -- especially if you ran/run one, or even if you just were/are in one, maybe what you'd want to see if you've never been in one.
And I'd love to hear stories! The good, the bad, the ugly, the fabulous.
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