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IDEA: New Classes, New Weapons and how to implement them. (PvP)
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I like to think I come up with some pretty good ideas. I like to chime in on certain subjects that are being talked about in the community. Now some of the things I have noticed in this community, is the call for new weapons. Most of the time we ask for these weapons and want them to be placed in PvP. Now im all for that. The one thing people miss is, which class is going to receive this weapon. Well hopefully you guys like the list and ideas I put foward. I would love to hear feedback and have an open discussion about these. Lets see if we can get some of these ideas up to Ubisoft!

Ill start off with the new classes. These classes will use weapons already pre-programed in the game. All comparisons are used against characters with no health bonus.

ASSUALT

Pararescuemen (Based off of USAF Special Forces)

Ability: Quick Revive: (Active): Quick Revive will increase this characters revive speed by 15% and gives a 5 second adreniline rush to the revived character.

Weapons R5 RGP/PSG I would balance the R5 RGP to be a 3-4 hit kill on standard characters.

MARKSMAN

Sharpshooter

Ability Sixth Sense: (Passive): Sixth Sense will notify the player when an enemy is near. It will not automatically mark the enemy, it could be a tone/buzz telling you someone is near you. I would say 10 or 15 meters. It will only buzz once every 15 seconds.

Weapons SRS A1/L115 A3 Both of these rifles would be 2 shot kills. First shot will be near death.

SUPPORT

Commander

Ability Moral Boost: (Passive): Moral Boost could be a 20 meter circle around this character. Any character in this circle recives a speed buff and quick reload buff. If this character is downed in battle, the buff will go away immediatly.

Weapons AUG A3/SPAS 12 (folded buttstock)

SUPPORT

Saboteur

Ability Defuse or Mine Switch or Both (Active): The Defuse ability gives the Saboteur the ability to defuse mines and C4 with out triggering them. Mine Switch can switch the enemies mines with out them noticing. You must defuse the mine before mine switch can be used. This will take an additional 5 seconds ontop of the 3 seconds to defuse the mine. You will only have 3 seconds to acknowledge mine switch or else you cannot use mine switch. *If this is to much what ability do you think he/she should have?

Weapons FAMAS/P90

So thats the classes I have thought up so far. Below is the weapons I would like to be brought in Ghost War. To implement these weapons, I would have them sold seperatly for Prestige Points under the Armory Tab. This can give players, new and old, an incentive to spend prestige points. Prices yet to be determined. Weapons will be sold for specific classes.

NEW WEAPONS

  • Ohio Ordnance M60E6 sold for the Enforcer

  • Ohio Ordnance HCAR sold for the Enforcer

  • FN FAL sold for the Recruit/Tech

  • FN F2000 sold for Disruptor/Medic

  • Heckler & Koch HK416 sold for Pointman

  • Heckler & Kock HK433 sold for Preditor

  • M39 EMR (Enhanced MArksman Rifle) sold for Ranger

  • Heckler & Kock M110A1 sold for Sentinal

Thats all I have for now guys. Tell me what you think, what you would modify or other weapons you would like to see in this game? u/Ubikeeba

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6 years ago