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Input lag in remakes of old Nes/Genesis games
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I've been gaming for decades, from Atari up to Current gen, so I have played modern titles, and the older original games they are sometimes based on.

I played the Wii Punchout and was staggered to see how terrible I was at it. It felt horribly laggy and unresponsive. So much so that I got depressed for a bit at my decline in skill.

I went to a local arcade and they actually had a Nes with Punchout, I tried it, went all the way to Tyson without losing a match or a round.

It felt silky, smooth, completely responsive, almost like the buttons reacted while my finger was just about to hit them instead of after.

I have had the same issue with Duck Tales Remastered, it feels clunky and the hit-boxes are all over the place in comparison to the ancient one on the Nes that I could one-shot.

It's getting to where once I know the game is a remake I expect laggy controls.

Contrast this with Rayman Legends which I played recently, and it seemed because I had no preconceived notion of how it should play, I found it to be responsive and accurate, it is still no where as crisp as old NEs games but far and above most others.

I demoed Castle of Illusions over the weekend and had that same feeling of disconnect and lag.

Is it just a result of the current tech, do none any of the devs making games compare the input speed of the games they are paying tribute to ?

I remember back in the day my friends and I , before we knew what input lag was would compare the SNES to the Genesis like this:

The Snes felt like a the controller was wired to the console and the console connected to the game.

The Genesis felt like the controller was wired into the game itself.

The Saturn also was very input lag free but games to me on modern consoles are shockingly laggy.

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11 years ago