This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
Garten of Banban 6 by Jacksepticeye
Most important take away(s) for team theorist:
Despite my sarcasm in this post if any team theorist members want to reach out ill gladly help with additional research!
Be sure in your playthrough/ research to talk to stinger Flynn after finding the "Children" I dont know what will happen but it looks like the biggest possibility. Also try and interact with the house on the ground floor or opening the cage once it appears. There's only one ending in this series of games so I think its going to be a dead-end but give it a whirl. There's also a hidden additional puzzle door on the second floor you need to do first before completing the rest of the puzzle for the first puzzle area.
Introduction
6 has officially released while currently I don't have a copy jacksepticeye has posted his playthrough so ill be referring to that video for the LORRREE. Of course the biggest reveals are the new fever dream from Stinger Flynn, the "children" that look like mini Stinger Flynn's, the new papers, of course the zombie apocalypse by the "naughty ones", the missing scepter piece, that weird ghost like character, and our characters "falling out" with sheriff toadster. Given the bad to weird writing in banban its REALLY hard to determine where some of these things are going but Ill give it my best shot.
Summary
The chapter starts with the typical "time is a precious thing" yada yada yada. Sherriff toadster reveals in dialogue what appears to be really important: that "we" and "our friends" are "their captures". Given that they also refer to us as "your kind" this is a greater indicator that the player character worked here. Shock. Surprise. As we leave the starting area we hear a lot of giggles whether this is all the bitter-giggle experiment's or the zombified army of the naughty ones or bitter-giggle themselves or some combination is left to our imagination. We are then led through the new mechanic of the "darkness" being a new threat and the new hub area. Above the hub area is a very obvious lore area with its own puzzle and monster that is as of time of writing is unsolved and is not solved in the normal playthrough of the chapter. This area is reached by climbing the pipes and collecting several items. After a short while banbolina shows up and sheriff toadster attempts to gaslight her into thinking her "captor" ie sherrif toadster is handsome. apparently he has a thing for her and calls her Mrs. mason. The First puzzle area has a tape on the first floor on one of the open observation window frames. The first puzzle area is apparently a movie theatre we dont get to watch the clip on a straight playthrough but if you open the door during an attack you may be able to see some of it. Just an idea. There's also a hidden additional puzzle door on the second floor you need to do first before completing the rest of the puzzle. This will lead to an additional queen lore paper. After the puzzle and being attacked you head back where the sheriff throws a tantrum, banbolina gets taken and the toadster runs after her. You don't see toadster for the rest of the chapter. Stinger flynn throws a tantrum and blames us for the end of his evil scheme. going to the second area we see two halves of a bitter-giggle, well, bickering. I'll see my self out...on the other side of the chasm you can find what appears to be toadsters had for your drone jerome. After falling down to the lower area there's a tape on the left hand staircase. After opening the doors at the top of the staircase there is another bittergiggle in a corner sulking. Regaining access to the groundfloor you can now open the main doors via drone puzzle. After going with banban to the second puzzle and solving the light maze you need to collect the crowbar and go into the shelter by yourself. OF the two area puzzles the left hand one is the easier to solve if you are having a hard time with the mechanics. DONT GO TOWARD TO OBVIOUS BAD GUY. After proceeding down the staircase and solving the searchlight game pick up the lore log in the left hand corner of the switch room. The case log is on the surgeon. On your way back bitter giggle tells a joke the naughty ones apparently like? Additional characters have appeared in the toadsters old haunts apparently kitty-rex knew the way there. Stinger-Flynn takes the time to throw another tantrum and shows you the only known vision of the chapter. The next area contains a tape next to the light switch next to the door on the left-hand side. Inside the puzzle area there are two teal squids that are probably stinger flynns kids. After unlocking the door with the 8 lollypops there is another log for the queen. Jumping down you land to find yourself confronted by the extra juiced opelia bird. After the comedically large doors do the work "little beak" is returned to normal and flees the scene undoability hurt you didnt think getting eaten was a chill idea. After the last switch you are greeted by a bittergiggle and a new puzzle ( all you theorist ninjas are going to like it). After the puzzle back in the hallway there is a key pad that can be interacted with but not yet known how to open. it is not important to beating the level but it may be an additional puzzle for lore. Be sure to talk to stinger-flynn before attempting to open the door to the scepter and check both cabins. After this it is a dialogue and lore heavy scene followed by a chase and the end of the chapter.
Metalore:
Throughout the series there are a few things that have always struck me as a bit EXTRA. First the obvious connection between Garten of Banban and the "garden of life". As we go deeper there are more and more characters who are all animal analogues, acting in a more and more "wild" environment: more trees and greenery, the castle being higher up , this homey log cabin arrangement that sheriff toadster lived in before going to join the "kingdom" etc. The other interesting detail is that the characters refer to being "cold" a lot when isolated. This isnt surprising as this is a very human response to isolation (in fact it is a psychosomatic response from your body that has proven affects on dreams). However given the surrounds of chapter 6 and toadsters ability to will into existence wooden battlements (Cheval de frise) and scaffolding into a clearly concrete and plastic surrounds it is worth mentioning. Even the trees we do see look plastic! But it is also banban so meh yeah. The big additional meta take away is that the characters are definitely all fleeing the naughty ones despite previous alignment or faction. The only way to flee for these characters seems to be to descend into an ever deeper level. The sole exception to this appears to be opelia bird and those like it (as evidenced in the first game). In fact opelia bird seems to be the only animal analogue to be flourishing. However this seems to be at the cost at whatever limited humanity existed as a result of the experiments going on in banban. Its unclear how all the characters communicate in banban but a psychic link has to be present outside of sting Flynn or just the result of bad animation and the lack of moving lips. This is evidenced by those who understand characters who don't speak at all or who act in a more "animalistic way" with those who don't. This is also backed up the by research notes of Queen Bouncelia and her inherent abilities. Next the givanium, which in this chapter we successfully reversed the growth process of opelia baby via a combination of physical trauma, convenient level design and comedic timing. On the ground left behind was a teal goo not the typical green goo of givanium meaning that it had metastasized inside of opelia baby's' system. This may mean that a reversible process is available to those afflicted its just confirmed for all test subjects and not clear yet how or why. Additionally the various bitter-giggle experiments are shown to be somewhat modular and very independent. Some appear to be made of more than one test subject and all appear to be at least partially insane. Its unclear if the naughty ones consider these to be unfit for being turned into mind controlled soldiers in the "army" at the end of the chapter as they are never attacked nor mentioned again by bitter-giggle who themselves appear to be only one person in their body and mostly sane if prone to compulsions like banban. either this is a secondary affect of the mental collapse from trauma of being transformed or this is a compulsion learned from the character they inhabit and were designed to behave like that as part of the experiment at this point is also unclear. Lastly this level confirmed that these challenges and puzzles are at least part of the experimentation process for testing the abilities of the newly made mascots as evidenced by banbans dialogue in the last puzzle area before attempting to grab the scepter.
6 years old ยท 395 karma
Subreddit
Post Details
- Posted
- 2 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/GameTheoris...