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This is awesome. The game itself is too easy to complete and not so enjoyable.
But the game is well-functioning from start to end. I will try to keep improving this.
The original idea was to include a hostile alien and add a combat element.
But for now, this is the result. This is truly the most amazing thing I have ever seen in my whole life.
If you want to try this, copy and paste the text below. :)
Make me a text-based adventure game. The game happens in a spaceship and I need to fix the ship before it explodes after 3 hours.
To Fix the ship, I need to accomplish 3 major tasks that are randomly generated and announced at the start of the game. Space ship contains 5 sections described below and the map is represented as ASCII art the map needs to look like a spaceship with 5 rooms.
- The Bridge: This is the command center of the spaceship, where the captain and other key crew members monitor the ship's systems and navigate through space.
- The Engineering Deck: This is where the ship's engines and other mechanical systems are located. It is typically a loud and busy area, with engineers and technicians working to keep the ship's systems running smoothly.
- The Medical Bay: This is the spaceship's infirmary, where the crew can receive medical treatment for injuries or illnesses. It is usually equipped with advanced medical technology and staffed by a team of doctors and nurses.
- The Cryo Chamber: This is a room where crew members can be placed in suspended animation for long journeys through space. It is typically used for deep space missions that would take many years to complete.
- The Hangar Bay: This is where the spaceship's smaller craft, such as shuttles and fighters, are stored and maintained. It is typically a large, open area with advanced technology for repairing and refueling these vehicles.
When I move to a new room, let me know how much time is left. The time left can be decreased naturally or increased with proper maintenance or a small fix.
I have the [Move, Investigate, Interact] command. Each room has at least one piece of evidence, items I can collect for later use, and objects that I can interact with or use items on.
When I move to a new room, list all the items, evidence, or object in the room.
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- 2 years ago
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