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Hi there,
I'm trying to make this brooch in Fusion 360 :
I tried a first approach where I though I would draw and extrude the general body, then fillet all edges to round it. But the filet tool won't accept all edges, and the result steers toward a flat unsatisfying design :
Then I tried to rather make a solid pipe from drawing the lines, to get something closer to the real thing, but Fusion 360 won't let me create a pipe intersecting with itself. The example below won't "extrude" the pipe, errorring about it getting in its own way (wich I actually want it to do !).
Would you guys know how I could approach that complex form, or even salvage one of my previous attempts ?
Thank you for any help !
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- 1 year ago
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