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Why Heroes is pretty much the exact opposite of most maingame FE principles
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1) Cavs are worse than foot units since stats > movement.

2) Jointime bases are pretty much irrelevant. What mainly matters are the stats gained thereafter.

3) Half of your time is spent exp grinding.

4) Everyone is scared of using fliers due to the threat of bows.

5) Why use a healer when you can just replace them with a better combat unit?

6) Nino is a top tier unit.

7) Ephraim picks fights he often can't win.

8) An archer and an axe wielding armor knight are at the top of the tier list.

EDIT: Clarification on #2

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7 years ago