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Description: The hero who brought peace to the world by bringing his companions and the Emblems together and fighting alongside them. Appears in Fire Emblem Engage.
Color: Colorless
Weapon Type: Breath
Move Type: Infantry
Weapon: Divine One's Arts (11 Might | 1 Range)
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res 5 to unit and inflicts Atk/Spd/Def/Res-X on foe during combat (X = number of distinct game titles among allies within 3 spaces of unit × 3, 4; max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res 5, inflicts Special cooldown count 1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Assist Skill: None
Special: Dragon's Roar
Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
Passives:
A-Slot: Emblem's Miracle
Unit can counterattack regardless of foe's range. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res 9 to unit during combat and reduces damage from foe's first attack during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If the number of allies within 3 spaces of unit ≥ 3 and foe initiates combat, if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives with 1 HP, and after combat, restores 99 HP to unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on a unit granted this effect, this effect will trigger too).
B-Slot: S/R Bulwark 4
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Res-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat.
C-Slot: Atk/Spd Pledge 4
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd 6 and "Special cooldown charge 1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd 3 to unit during combat.
Stat | Flaw | Neutral | Asset |
---|---|---|---|
HP | 37 | 40 | 43 |
Atk | 38 | 41 | 45 |
Spd | 43 | 46 | 49 |
Def | 27 | 30 | 33 |
Res | 38 | 41 | 44 |
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