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Description: Second princess of Elusia and Ivy's younger sister. Though selfish, she loves her family and all of those close to her. Appears in Fire Emblem Engage.
Color: Colorless
Weapon Type: Staff
Move Type: Flier
Weapon: Arcane Charmer (14 Might | 2 Range)
Accelerates Special trigger (cooldown count-1; max cooldown count cannot be reduced below 1). Restores 7 HP to allies within 3 spaces of unit after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res 5 to unit during combat, unit makes a guaranteed follow-up attack, grants Special cooldown charge 1 to unit per attack during combat (only highest value applied; does not stack), and deals 7 damage during combat (except when dealing damage with area-of-effect Specials).
Assist Skill: Rescue
Restores HP = 50% of unit's Atk (min 8 HP) to target ally. Unit moves 1 space away from target ally. Ally moves to unit's previous space.
If unit or ally cannot move to the target space (if another ally or foe is occupying the space), unit and ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
Special: Glitter of Light
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res (calculates damage from staff after combat damage is added). If this Special is triggered during combat, after combat, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Passives:
A-Slot: Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd 7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd 2 to unit during combat.
【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
B-Slot: Poetic Justice
Calculates damage from staff like other weapons. Inflicts Spd-4 on foe during combat and unit deals damage = 15% of foe's attack. (If the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added.)
C-Slot: Glittering Anima
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd 6,【Canto (1)】, and the following status to unit and allies within 3 spaces of unit for 1 turn: "neutralizes penalties on unit during combat." At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6,【Panic】, and【Discord】on closest foes and any foe within 3 spaces of those foes through their next actions. If unit is within 3 spaces of an ally, grants Atk/Spd 5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
【Panic】 Converts bonuses on target into penalties through its next action.
【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 number of allies within 2 spaces of unit; max 5) through its next action.
Stat | Flaw | Neutral | Asset |
---|---|---|---|
HP | 39 | 41 | 44 |
Atk | 40 | 43 | 47 |
Spd | 44 | 47 | 51 |
Def | 32 | 35 | 38 |
Res | 22 | 25 | 28 |
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