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[FO4] Patching Caliber-Complex and True Damage together explained?
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Lord_Failure is in California
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If I’m understanding correctly, Caliber-Complex and True Damage already have compatibility together so that all the calibers in CC are normalized to the correct values set by TD? From what I understand Caliber Complex doesn’t influence bullet damage directly, but adds a bunch of new calibers and gives them all projectile properties (travel time, gravity, etc). So TD should play nice since if it converts damage from guns directly into the bullets themselves correct?

I’m looking to start a new save with a bunch of weapon mods, so all I would have to do is go into xEdit, delete ammo from CC I don’t intend to use, patch the gun mods that will use CC ammo, then install TD? If I’m missing something let me know.

Also, True Damage recommends using a mod like SCOURGE to normalize enemy health and disable leveling in order to keep the game balanced. It also states incompatibility with Better Locational Damage due to them both using similar systems. Which one would you recommend?

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1 year ago