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9
[ROUND SUGGESTION 1] Crown Castle (Season 2 Themed Final)
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This post builds upon my analysis post on the spreads of rounds per season linked HERE. Please check it out!

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Name: Crown Castle
Type: Final
Theme: Season 2

KEY:
-Black Transparent Blocks are variation/obstacle course filled stuff.

-Red Transparent Blocks are No Entry Areas, pretty much design zones just to make the castle look -more huge and awesome and stuff but the players should not be jump on them and if they somehow pass invisible walls, they’ll just fall through and no clip

-Orange Blocks are movable blocks from Wall Guys and Hoopsie Legends

-Pink Blocks are ledge grabbable normal platforms.

-Green Blocks are the starting area. That black transparent blocks there are the spawns.

-Brown Blocks are the two parts of a draw bridge

-Brown Cylinders with purple spikes are the spike logs platforms from knight fever.

The crown lies at the top of the tower

MAJOR NOTES:
-Assume every section that would have guardrails, have guardrails.

-NUMBERS OF BLOCKS ARE MADE FOR VISUAL REPRESENTATION, REAL NUMBERS ARE LISTED IN AREA DESCRIPTIONS. SPAWN POSITIONS WILL ALSO VARY, ITS UP TO THE USER TO FIGURE OUT WHICH COMBINATION OF WALL BLOCKS IS FASTER IN THAT SPECIFIC VARIATION

-Yes, the walls do make it kinda chokepointy. There can be extra paths that allow you to skip walls but make it super slow. Also, the middle paths, while definitely harder, should be made hard enough that it’s very risky and can lead to death. Not just a slightly harder path, but way harder. There will also always be at least one block to move so people can't just parkour all the way through. Depends on mediatonic to implement that logic.

-Finally, said obstacles should be ones where waiting and timing is important, rather than just running through to make it so that final sections of obstacles and previous section can also provide risk takers a way to overtake, but taking it slow is still worth not losing the lead to a death.

-Thank you for reading :). Also yes, this was made in TinkerCad lmao.

Area 1:

Area 1

The spawn area, split into two spawns. Move the blocks near the wall and climb on to it to progress

Size of blanks range from 1x Tiny (being the smallest block in wall guys), 2x Small, 1x Medium, 2x Medium-Large. Can grapple the wall on a medium block and jump ove the wall with the medium large one.

Blocks mirror their positions on both sides to avoid providing a natural unfair advantage.

Area 2:

Area 2

There's three paths to take.

The middle is the hardest, while the side two are easier.

Going through the sides takes you to a separate area where you have to climb onto one set of walls to get into the main area. You can grapple onto the separator wall by standing on the small block or jump over it with the medium
The two weird things at the end of the wall with a weird star are fans that turn on in fixed intervals

The main area, the one connected to the middle path, will allow you to climb onto the next wall using movable blocks. You can grapple onto the wall using a medium large or jump over with a large.

Size of Blocks in the side sections range from: 1x Small, 1x Medium

Size of Blocks in the main section range from: 2x Small, 2x Medium, 1x Medium-Large, 2x Large (Large being the largest block in wall guys)

Area 3:

Area 3

Two Paths. Also, on the wall, there can be a hammer that, if bonked on correctly, can launch you to the middle section where the paths converge.

Anyway, every part of the path except for the first log has obstacles.

Size of Blocks in end wall: 1x Tiny, 2x Small, 3x Medium, 3x Medium-Large, 2x Large, and 1x Extra-Large (Large can only grapple onto walls, Extra-Large is larger than any wall guys block and can be used to immediately jump on the wall)

Area 4/Finale Area:

Area/4Finale

Start is a small drawbridge. That's all lol. It leads to a lower platform that you can ledge grab twice to get to the final area.

The middle tower is ledge grabbable and the star, once again, represents the crown. It won't float or move like the others ones, instead it'll be up there for you to grab the moment you can.

The blocks there will be: 2x tiny, 3x small, 3x medium, 2x medium-large, 3x large, 2x extra-large, 1x a mountain (its huge, large can grapple onto it, extra large can jump onto it)

The extra-large block is high enough for you to grab the ledge of the tower, while the mountain sized block is enough for you to jump on.

Here, there must be at least 2-3 blocks the player must move and the blocks can be spread out from the tower.

First to the top gets the crown and wins the show.

Final Notes:
This map is designed to be huge. Fall mountain but maybe double that scale. It’s grandiose like a castle. The design of the no clip areas should reflect that. It would definitely be the largest final in fall guys.

It’s slow and steady. Lots of walls, lots of quick planning, lots of block movement. However, it’s designed to be similar to other finals where, yes, people in the front and more skilled have the advantage in winning, however, people can get lucky and catch up or take risks to get ahead. I know people hate when people can mess up their plan or movement, but its a competitive casual game, not just casual. People will grab, block your path, try to get ahead of you and do whatever to win. The blocks will be moved back and forth but thats the game. Learning to adapt to it and overcoming it is awesome.

That being said, don’t be too vicious, or you might lose your chance to take the lead

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I believe next post will be a Survival Round based on Season 2 OR another Race based on Season 2 (it was my original idea for the final, but I thought this was more interesting and fitting for the final.)

Also, im still debating on the name being Crown Castle. If you read this far, tell me which one you like more out of: Crown Castle, Crown Rescue (princess rescue), Fall Castle, Crown Hold, Castle Guys.

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