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Since I've been able to play this game on the 21st, I've needed someplace to put these gripes -- First and foremost, and I know a lot of people are saying the same thing, but, I'd like to see an ingame method of getting schematics - not just as a reward for timed missions but as a whole, even if it's only from mimics/T6 chests that are floating around in the mission. To me, it devalues the concept behind the chests, making them effectively worthless. The second thing I've got the bugs the ever-living snot out of me is the mini-objective rewards, not so much a problem of what I receive, and more a problem that i see the text for everybody's until they pick them up. I don't think I should be notified of another teammates rewards at all times, least of all on my HUD. Thirdly, I'm almost done I promise, is the end of mission rewards, or rather the scaling for what tier of chest my team earned. I started paying attention to this a couple missions before I went to Pinkerton, and they need to either change the system up a bit, or standardize the value of the badges (bronze with X Silver Y, regardless of what the actual reasoning behind the badge is. I find it quite infuriating to find a bronze badge getting me up 2 whole tiers and then my Gold Building/combat badges are only worth 2 bars a piece. Also, on that note, the Gold and Platinum badges, atleast for building, are the same value and I find that preposterous, its another de-incentivizing item that shouldnt be there, unless there's something about it I'm missing. Lastly, told you guys it was almost done, are the corners of the base, and its projected shielding. I may be the only one, and I hope that's the case (kinda), but I've noticed on the quarter floors, the curved halfwalls shield looks wrong, and then when melding the corners of those with low walls, they just kinda clip into each other rather than making a seamless piece, like the floors and walls do.
Alright my rants over, all in all a fun game, it's just the little things that are getting to me.
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