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35
[6* Holy Magicite] Boss Info
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【審聖】Alexander

Medal Conditions: Exploit Alexander's weakness to Dark

 

Alexander

Phase LV HP ATK DEF MAG RES MND SPD
Phase 1 550 3,500,000 2,700 150,000 2,700 187,500 75 650
Phase 2 2,700 150,000 2,700 187,500 75 650
Phase 3 2,700 150,000 2,700 187,500 75 650

Light Sphere

Stats LV HP ATK DEF MAG RES MND SPD
550 3,500,000 2,700 150,000 2,700 187,500 75 650

 

Elemental Damage Taken (Alexander):

Fire Ice Lightning Earth Wind Water Holy Dark Bio
All Phases 0% 0% 0% 0% 0% 0% -100% 120% 0%

Elemental Damage Taken (Light Sphere):

Fire Ice Lightning Earth Wind Water Holy Dark Bio
All Phases 0% 0% 0% 0% 0% 0% 0% 0% 0%

 

Break Effectiveness: 30% (Alexander)
Status Vulnerabilities: Reflect

 


 

For physical Alexander, all magic and ninjutsu damage is reduced by 80%.
For magical Alexander, all physical damage is reduced by 80%.
On top of this, all damage is reduced by 66.67% in both versions.

 

Alexander starts the battle at Savage Level 0, which can go up to Level 3.
This level increases after certain turns (listed in moveset below),
and also by 1/1/1/3 when his HP is reduced to 80/60/50/40% and below.
Dealing at least 10,000 damage in a single hit will reduce the Savage Level by 1.

 

Savage Mode Effects at Phase 1/2/3

Savage Level Damage Reduction
0 0% / 33.33% / 23.08%
1 16.67% / 62.96% / 33.33%
2 23.08% / 66.67% / 37.50%
3 66.67% / 71.43% / 66.67%

 

Final damage under Level 1/2/3 En-Dark will be multiplied by 4/4.75/5.
Level 1/2/3 En-Dark also reduces the damage of Holy & Divine Judgement by 9.09/23.08/28.57%.

Furthermore, 6* Alexander Magicite has a passive called Sacred Blessings.
Only in this fight, it will increase the party's outgoing damage by 10%.
It also reduces the damage of all Alexander's Holy attacks (except The Universe) by 10%.

 

Starts the battle from Holy Level 3, maxes at 5.
Timing of increments are listed in the moveset below.
Holy Level 1/2/3/4/5 increases the damage of Holy & Divine Judgement by 50/70/100/130/160%.

If Alexander remains at Holy Level 5 for 3 turns, he will automatically Eject the party.
Deal at least 30,000 Dark damage per hit in an attack to reduce Holy Level by 1.

 

At the start of Phase 2, Alexander will immediately use Smite Divine Judgement: Trial (NAT: 400% AOE Holy piercing magic, ignores MBlink) and judges the party based on the current Holy Level.

A message will announce the results of the Trial: Sloth/Negligent/Fair/Violent/Wrath for Holy Level 5/4/3/2/1.
This determines the effect of Smite Divine Judgement: Execution, which is used immediately at the start of Phase 3.

If the Trial result was Fair, Smite Divine Judgement (NAT: 400% AOE Holy piercing magic, ignores MBlink) will be used.
If the Trial result was Negligent or Violent, Smite Divine Judgement (NAT: 900% AOE Holy piercing magic, ignores MBlink) will be used.
If the Trial result was Sloth or Wrath, the party will be Ejected.

 

In Phase 2, Alexander will summon a Light Sphere that takes no damage and cannot be defeated.

Light Sphere starts by placing a target marker on Slot-1 and uses Pain Holy (NAT: 200% ST Holy magic, Pain 2 for 15 seconds, 3.00s CT) every turn.
Any member that directly attacks the Light Sphere will receive the target marker.

Alexander will automatically Eject the party if the target marker has shifted 11 times; there will be a countdown for tracking this.

 

Alexander's Judgement Missile & Light Sphere's Pain Holy inflict Pain status.
If any member accumulates 6 Pain, Alexander will automatically Eject the party.

 


 

Movesets

Alexander - Phase 1 (100% - 71% HP):

  • Turn 1: The Universe (NAT: 486% AOE Omni-Elemental piercing magic)
  • Turn 2: Holy (NAT: 700% AOE Holy magic, ignores MBlink)
    Savage Level 1
  • Turn 3: Right Laser (NAT: [Slot 3-4-5] 2000% Holy Overflow magic)
  • Turn 4: Left Laser (NAT: [Slot 1-2-3] 2000% Holy Overflow magic)
    Savage Level 2
  • Turn 5: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 6: Chain Diaja (NAT: 4x [Slot 1-5] 250% Holy magic)
    Savage Level 2
  • Turn 7: Sacred Hammer (NAT: 2x 150% AOE Holy piercing ranged physical)
  • Turn 8: Smite Holy (NAT: [Slot 2-3-4] 450% Holy piercing magic)
  • Turn 9: Holy (NAT: 700% AOE Holy magic, ignores MBlink)
  • Turn 10: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 11: Right Laser (NAT: [Slot 3-4-5] 2000% Holy Overflow magic)
  • Turn 12: Left Laser (NAT: [Slot 1-2-3] 2000% Holy Overflow magic)
  • Turn 13: Holy (NAT: 700% AOE Holy magic, ignores MBlink)
  • Turn 14: Judgement Missile (NAT: 300% AOE Holy piercing ranged physical, Pain 2 for 10 seconds)
  • Turn 15: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 16: Sacred Hammer (NAT: 2x 150% AOE Holy piercing ranged physical)
  • Turn 17: Holy Press (NAT: 300% AOE Holy ranged physical Stun, ignores PBlink)
  • Turn 18: Graviga (NAT: AOE 70% curHP damage, ignores KO resist)
  • Turn 19: Building Holy Power!!! (Holy Level 5, 0.01s CT)
  • Turn 20 2n: Holy Press (NAT: 300% AOE Holy ranged physical Stun, ignores PBlink)
  • Turn 21 2n: Building Holy Power!!! (Holy Level 5, 0.01s CT)

 

Alexander - Phase 2 (70% - 41% HP):

Interrupts with: Smite Divine Judgement: Trial (NAT: 400% AOE Holy piercing magic, ignores MBlink)

  • Turn 1: Divine Protection (NAT: Self DEF/RES/MND 150% for 10 seconds & Dark Resistance 20%)
    Savage Level 2
  • Turn 2: Right Laser (NAT: [Slot 3-4-5] 2000% Holy Overflow magic)
  • Turn 3: Universe Rupture: Dark (NAT: AOE En-Dark Level -1)
  • Turn 4: The Universe (NAT: 486% AOE Omni-Elemental piercing magic)
    Savage Level 1
  • Turn 5: Holy (NAT: 700% AOE Holy magic, ignores MBlink)
  • Turn 6: Building Holy Power! (Holy Level 1, 0.01s CT)
    Savage Level 2
  • Turn 7: Sacred Hammer (NAT: 2x 150% AOE Holy piercing ranged physical)
  • Turn 8: Diaja (NAT: 300% AOE Holy piercing magic Sap)
  • Turn 9: Divine Judgement (NAT: 800% AOE Holy magic)
  • Turn 10: Smite Holy (NAT: [Slot 2-3-4] 450% Holy piercing magic)
  • Turn 11: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 12: Diaja (NAT: 300% AOE Holy piercing magic Sap)
  • Turn 13: Sacred Hammer (NAT: 2x 150% AOE Holy piercing ranged physical)
  • Turn 14: Left Laser (NAT: [Slot 1-2-3] 2000% Holy Overflow magic)
  • Turn 15: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 16: Judgement Missile (NAT: 300% AOE Holy piercing ranged physical, Pain 2 for 10 seconds)
  • Turn 17: Divine Judgement (NAT: 800% AOE Holy magic)
  • Turn 18: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 19: Holy (NAT: 700% AOE Holy magic, ignores MBlink)
  • Turn 20: The Universe (NAT: 486% AOE Omni-Elemental piercing magic)
  • Turn 21: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 22: Universe Rupture: Dark (NAT: AOE En-Dark Level -1)
  • Turn 23: Sacred Hammer (NAT: 2x 150% AOE Holy piercing ranged physical)
  • Turn 24: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 25: Holy (NAT: 700% AOE Holy magic, ignores MBlink)
  • Turn 26: Right Laser (NAT: [Slot 3-4-5] 2000% Holy Overflow magic)
  • Turn 27: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 28: Smite Holy (NAT: [Slot 2-3-4] 450% Holy piercing magic)
  • Turn 29: Divine Judgement (NAT: 800% AOE Holy magic)
  • Turn 30: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 31: Judgement Missile (NAT: 300% AOE Holy piercing ranged physical, Pain 2 for 10 seconds)
  • Turn 32 : Judgement Missile (NAT: 300% AOE Holy piercing ranged physical, Pain 2 for 10 seconds)

 

Alexander - Phase 3 (40% - 0% HP):

Interrupts with: Smite Divine Judgement: Execution (Refer to above)

  • Turn 1: Glint (NAT: Self ATK/MAG 50% for 15 seconds & Holy Damage 20%)
    Savage Level 3
  • Turn 2: Smite Divine Judgement (NAT: 400% AOE Holy piercing magic, ignores MBlink)
  • Turn 3: Smite Holy (NAT: [Slot 2-3-4] 450% Holy piercing magic)
  • Turn 4: Building Holy Power! (Holy Level 1, 0.01s CT)
    Savage Level 1
  • Turn 5: Diaja (NAT: 300% AOE Holy piercing magic Sap)
  • Turn 6: Sacred Hammer (NAT: 2x 150% AOE Holy piercing ranged physical)
    Savage Level 2
  • Turn 7: Diaja (NAT: 300% AOE Holy piercing magic Sap)
  • Turn 8: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 9: Holy (NAT: 700% AOE Holy magic, ignores MBlink)
  • Turn 10: Anti-Heal (NAT: AOE Heal -50% for 3 seconds)
  • Turn 11: Judgement Missile (NAT: 300% AOE Holy piercing ranged physical, Pain 2 for 10 seconds)
  • Turn 12: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 13: Glint (NAT: Self ATK/MAG 50% for 15 seconds & Holy Damage 20%)
  • Turn 14: Smite Holy (NAT: [Slot 2-3-4] 450% Holy piercing magic)
  • Turn 15: Stop (NAT: [Slot 1-5] Stop)
  • Turn 16: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 17: Binding of Worlds (NAT: AOE 100% De-Ether 5 to both abilities)
  • Turn 18: Smite Divine Judgement (NAT: 400% AOE Holy piercing magic, ignores MBlink)
  • Turn 19: Diaja (NAT: 300% AOE Holy piercing magic Sap)
  • Turn 20: Building Holy Power! (Holy Level 1, 0.01s CT)
  • Turn 21: Chain Diaja (NAT: 4x [Slot 1-5] 250% Holy magic)
  • Turn 22: Judgement Missile (NAT: 300% AOE Holy piercing ranged physical, Pain 2 for 10 seconds)
  • Turn 23 : Judgement Missile (NAT: 300% AOE Holy piercing ranged physical, Pain 2 for 10 seconds)

 

Notes:

  1. Omni-Elemental: Fire, Ice, Wind, Earth, Lightning, Water, Holy, Dark & Bio
  2. All piercing attack uses 0.5 formula
  3. All attacks except those specifically mentioned has 1.76s CT
  4. Sap, Stun & Stop can only be prevented by Astra

 

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